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PlanIt V0.25


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#21 faissialoo

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Posted 21 May 2012 - 04:52 PM

can you add more than one base?
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#22 junhalestone

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Posted 21 May 2012 - 05:29 PM

Once there is more to do I will add storehouses which you can build and store materials in so you don't have to keep returning to the base. I don't think it's necessary until there is more to do in the game, though.

Thanks for the idea - it will definitely be added at some point.
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#23 HelpMyFellowPeople

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Posted 22 May 2012 - 07:41 AM

Ok. For the save game, use INI files, named something else. Maybe encrypt them if you dont want people to "mod" or "hack" their saves. It's not overly difficult with INI.
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#24 junhalestone

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Posted 24 May 2012 - 06:52 PM

I'm adding new graphics now, and will hopefully get savefiles sorted, but I've discovered that using .INIs to save anything except character stats (ie the entire random planet) could be challenging... Posted Image
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#25 HelpMyFellowPeople

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Posted 25 May 2012 - 12:57 AM

Ill try write up a script to do that if you want. Ive doe it before :P
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#26 junhalestone

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Posted 25 May 2012 - 10:16 AM

@HMFP - that would be brilliant - I'll PM you the details. Thanks.
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#27 junhalestone

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Posted 27 May 2012 - 04:43 PM

New Version out now.

Version0.1

Spoiler




Here are some NEW screenshots: Posted Image

Spoiler



Play the game at GameJolt


or
Download from YoYoGames

Edited by junhalestone, 27 May 2012 - 04:54 PM.

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#28 KOOPA

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Posted 28 May 2012 - 06:21 AM

EDIT: the screenshots in the first post are broken D:

EDIT2: Sounds really epic im gonna download this :D

EDIT3: Im not one for sprite designing but Yea Im pretty good with programming but I highlu doubt my programming skills
are anywhere good enough to help with this game

Edited by KOOPA, 29 May 2012 - 07:50 AM.

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#29 junhalestone

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Posted 29 May 2012 - 11:54 AM

@ Koopa

- I'll add new screenshots - thank you.
- Thanks :) What did you think of the game in the end?
- As long as you write in GML and have spare time (or aren't working on a project right now) you might be able to help. If you want to help, just PM me ;)
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#30 junhalestone

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Posted 31 May 2012 - 10:13 AM

BUMP.
Currently improving the menu and seeing if I can make a tutorial of some sort to make the game easier to understand for new players. New crafting items should come next, too.
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#31 junhalestone

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Posted 02 June 2012 - 01:10 PM

BUMP.
New version out soon (with musical updates and a few bug fixes)
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#32 junhalestone

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Posted 04 June 2012 - 10:33 AM

Bump.
Almost finished with the music and a few new graphics - hopefully a new version soon. (I've been busy so sorry for the delay).
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#33 Lemoncreme

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Posted 05 June 2012 - 08:40 PM

This game looks EPIC!
I'll head over to the graphics thing now.
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#34 junhalestone

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Posted 06 June 2012 - 11:03 AM

@Lemoncreme
Thank you! Did you try the game? Have you got any suggestions for features / improvements?
If you wanted to help with graphics, please PM me as the topic has become a bit outdated for various reasons...

Sorry - the new version will be delayed for a day or two as I'm now implementing new AI.

Edited by junhalestone, 06 June 2012 - 11:03 AM.

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#35 junhalestone

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Posted 09 June 2012 - 09:38 AM

BUMP.
New version out now - version 0.15!


Version 0.15

Re-scripted about half of the game, including the creature AI, so a fairly major update. The game should run more smoothly now and average a higher FPS.

Main Updates:

> Added Adaptive Music - causes the file size to increase slightly (to 11MB) but the music now varies smoothly with the current situation in-game.

> Added difficulty gradient - the further you venture from your base, the higher levels the enemies have and therefore the more danger you are in.

> Re-scripted AI - I re-wrote the entire AI engine for creatures. They have a proper line-of-sight and move more realistically. When hit by weapons, they are knocked away and upon death they are knocked further away and 'explode' in a shadowy effect.

> Added Healthbars - creatures now have healthbars above their heads, so it's easier and quicker to see how effective your attacks are on them.

> Cleaned up a lot of code - the game is more optimised and should run significantly faster.

> Updated Kinesis - works the same, but the engine is faster and more effective. Leaves potential for cool additions later on like anchoring and grappling.


Please leave me feedback with suggestions, bugs or potential improvements for the game - thank you.


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#36 HelpMyFellowPeople

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Posted 09 June 2012 - 11:24 PM

Need to make it when you die, you respawn. And have a penalty for when you die. Like, you lose all your EXP or go down 1 level. So then people will try not to die. Otherwise, looking very good!
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#37 junhalestone

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Posted 10 June 2012 - 09:54 AM

@HelpMyFellowPeople
Thank you. I have been told by others to add a respawn, so I will do (I didn't realise the game was difficult but it seems it can be), The idea of losing EXP or another penalty is good - I'll work on it and hopefully get another quick update uploaded soon which implements this.

Thanks,
JUN
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#38 TheUltimate

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Posted 11 June 2012 - 02:36 AM

It's coming along pretty nicely.
One thing I'd really like to see is the ability to tame some of the animals instead of just catching them or beating the stuffing out of them. That way, you can use horses for work, transportation, and for bringing materials back to the base, and the tuskus can be used to guard the base against creatures who try to steal your resources.
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#39 junhalestone

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Posted 11 June 2012 - 09:08 AM

@TheUltimate
I'm glad you liked it.
Using kinesis, you will be able to drag animals back to your base then feed them to tame them. Some creatures will be more difficult to tame. Then, you will be able to ride a creature such as the horse, and use creatures such as the Tuskus for defence. At some point I hope to add a 'hiring' or capturing other people ability, where you can use other people on your team for defence, offence or material gathering.

Thanks for the suggestions - I'll try to implement them somewhere along the line :)
JUN
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#40 junhalestone

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Posted 13 June 2012 - 04:07 PM

OK - I've uploaded a new version (very minor bug-fixes) but you won't see any noticeable differences. The problem is now gone but I don't want people to exploit it so won't say what it is...

In the meantime please try out the game if you haven't done already. Thank you.
It's now got 107 plays on GameJolt and 31 on the sandbox, so the more feedback I get the more motivated I'll be and the faster I can update things. The sooner you give me ideas, the more chance of them being in the final game. This is because I can program in gaps and scripts ready to be used once I add the content.

Thanks,
JUN
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