@Faisaloo - I can add most of those features soon - thank you.
@IKSB - thank you for your feedback.In answer to what you said:
> I have never played minecraft, I actually took most of the influence from Pikmin, but I have been told by others that it is similar.
> You level up when you kill enemies, chop trees or mine rocks. Press I
upon levelUp or return to the base to upgrade your strength stat.
> There is a [rare] glitch with wielding, but which aspects did you find were missing? Purely graphical?
> The music is original, but the way it's currently used is nowhere near final - I plan on using the 'battle' music for bosses and the normal music just with an 'overlay' to make it more energetic when near enemies. (Like in Zelda or Pikmin)
> Yes - I'm changing the music as I said and the 'danger' gradient will be different once there are more enemies, etc..
> Yes - the graphics are nearly all placeholders. I still havent' found a graphics team or artist willing to help full-time with this, but hopefully I will soon. Many of the graphics are poor quality due to this - sorry..
> I will try to work on the random terrain - I can easily add formations like rock structures, lakes and more once I have more graphics.
> The menus are confusing and for that I apologise. I will try to make them less so.> I can hopefully add a tutorial soon - either in temporary video form or in-game.
I feel this would be very beneficial as the game 'aim' seems to be confusing for many, and the instructions take a LONG time to read through.
Thank you for the help and suggestions - please follow the game if you like it!
Uploaded new Version (0.051). Has a couple of bugfixes. Depositing items now works by clicking them in the inventory when within the base's range.
Edited by junhalestone, 03 May 2012 - 04:28 PM.