...Interesting.
Graphically you created a nice mood with the rain and the leaves. Giving attention in such detail to things such as the way the leaves hit the water and gently float to the bottom creates a nice atmosphere.
Which in turn makes the main character that much more jarring to looking. I don't have a problem with a "representative" character, but his shape, animation, and movement make him seem really.... derpy. Like the way he awkwardly swings his arms and legs to walk and how he just sort of herp-a-derp hops when you make him jump. Make him smoother! I found myself trying to NOT look at him.
Nice ambient sounds for the forest. But the music could use some work: for an art game like this, the piano music that was repeatedly played was a little to cheesy too fit with the somber mood of the rest of the game. And what is with the Rippingtons jazz in the intro? That music has no place in a game this tranquil. Music that is more atmospheric would be more appropriate. And then I would really focus on the ambient sounds: make a small bird fly around the area with the nest, letting you hear its wings flap and as it chirps around. Have a some plants on the water with a frog nearby that croaks quietly. Small details like this will make the game that much more compelling.
Give the game a little bit more of an ending. I don't mean extend the story - I'm not telling you to break your game - but at least have the screen fade to black or to something. But just cutting off the game is very jarring, once again. The game starts with cheesy fusion jazz (BAM! Slap to the face!) you see the beautiful landscape, and then see white Gumbee bouncing along the terrain (POW! Kick to the shins!) and then the game ends with no notice (KAPOW! Knee to the face!).
This game has no gameplay and a vague story, labeling it without a doubt as an art game. When you create an art game, the small details like music choice, graphics, and atmosphere are EXPONENTIALLY IMPORTANT. They are the entire game, in a way. You've done a great job... but I feel like it's on the brink of being that much better. The only reason people take games like Flower seriously is because of the wonderful atmosphere they created for the whole game. With an art game, that sort of flawless presentation is essential.
Edited by IKSB, 03 May 2012 - 01:43 AM.