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Fuzzy Little Animals


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#1 bobhoil

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Posted 01 May 2012 - 04:37 AM

Fuzzy Little Animals is a mobile game that is in development. Right now I mainly need performance information on what device you test it on so I know what I can optimize. I already have a few things figured out that need optimizing but anymore help would be great! Also let me know if the ad shows up on your device.

Version 2.0:
Blocks Fall Faster
Bug Fixes
New Level
Faster Gameplay
Updated Submit Score System
New Menu Graphics
New Typing With Back Spacing (Submit Score Screen)

Play On Webcade Arcade
Play Fuzzy Little Animals At Official Site
Play On Facebook (Click Play Game On Page)
Play On Kongregate

Edited by bobhoil, 13 May 2012 - 08:07 PM.

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#2 stoneyftw

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Posted 08 May 2012 - 07:22 AM

I like this. It's surprisingly fast paced and clever. I love how the levels flow together quickly... Good design choice.

Worked great on an ipad2. No ads.

Edited by stoneyftw, 08 May 2012 - 07:23 AM.

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#3 bobhoil

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Posted 08 May 2012 - 09:10 PM

I like this. It's surprisingly fast paced and clever. I love how the levels flow together quickly... Good design choice.

Worked great on an ipad2. No ads.


Thanks for trying the game out and I am glad you enjoyed it! I have actually increased the pace slightly in my new development version which will be released soon. Any tips?

Also I haven't quite figured out why my ads aren't quite working correctly. Hopefully have that fixed in next release.

Thanks for playing!
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#4 bobhoil

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Posted 13 May 2012 - 08:07 PM

Version 2.0 has been released with the following changes!

Version 2.0:
Blocks Fall Faster
Bug Fixes
New Level
Faster Gameplay
Updated Submit Score System
New Menu Graphics
New Typing With Back Spacing (Submit Score Screen)
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#5 stoneyftw

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Posted 16 May 2012 - 04:19 AM

Again, would like to say that I like this game. I think with the right graphics artist, and a few additions, it could make a nice little puzzle game for the app store.

It reminds me a little bit of a game called "lights out".

I'd recommend grouping the levels into sections, say 10 a piece, and giving stats on things like, moves made, and what the best possible score could have been etc.

Totally functional and fun as is though. And there is nothing wrong with the artwork as is either. But a professional graphics artist can really make a game pop.
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#6 bobhoil

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Posted 16 May 2012 - 05:41 PM

Thanks for the great suggestions! I agree with most of your points and maybe I will work on getting someone to make the graphics for me.

Also maybe I can split the gameplay up into "scenes" with different themes. Maybe have the forest theme with animals themed in that area then a cave theme with bats and critters. This could maybe make the game a little more exciting.

I am thinking about adding in a new mode where you try to beat the levels based on a set amount of clicks. What would you think about this?
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