Last Updated: 12:38am 1/05/2012 BST (T+71:38)
T=Jam Start Time;
T+71:38- Finished!! Uploading to YYG as we speak!
T+71:04- Added in sound effects I quickly rustled up in SFXR. They can now also be switched off by pressing the S key.
T+70:41- F1 help file written.
- Sound effects on/off selection added to main menu.
- Just got to add some SFX now.
T+70:25- Player is now shaded. Opted for grey, he is made of metal after all...
T+70:16- Decided upon the name for the game.
- Menu is finished, complete with title.
- Achievements are added, and displayed on the menu.
T+66:26- Made a simple menu allowing the player to continue the game from their last day beginning, start a new game, or exit. It fades in and out within the game window.
- The game autosaves at the end of each successfully defended night.
- Need to come up with a name for the game.
- Need to add sound effects, and music if possible.
- Need to give the player sprite some colour and/or shading.
- Need to write the F1 help file.
- Need to create an in-menu help graphic.
- Need to add achievements!
T+65:16- The player can now build gun turrets capable of firing in 360 degrees. They also have a faster rate of fire than normal gun turrets. Costs 20 energy.
- Gun turrets can't kill elite bombers or lander enemies; instead the bullets are deflected.
T+64:57- Found a small amount of unexpected time here, so going to try as quickly as possible to rattle through the list in the previous update.
- Slightly modified the bomb enemy sprite to produce the elite bomb enemy sprite, who is capable of destroying reinforced blocks.
- Finished HUD icon graphics.
T+58:23- And havn't done any sound yet!
T+58:21- Created the final enemy (the super bomber- can destroy reinforced blocks), and designed the graphic for the land and bomb enemy.
- 1 more HUD icon to design.
- 3 Achievements to add, but I know what they are going to be.
- Start game/end game menu to make.
- Might add in a score counter, depending on time.
- Need to add 2 more buildable things. One will be a 360 degree gun turret, not sure of the other.
- (Probably) Not going to be able to work on it now for 12ish hours- that leaves me with an hour and half for all this, and of course to publish it in time for the deadline!
T+49:56- Came up with an idea to make an enemy that lands on your world and then moves around it until it reaches your Ground Unit, at which point it explodes- so I made it. Wasn't anticipating it taking quite so long, definately time to call it a day!
T+48:59- Found myself playing the game for fun!
- The new reinforce block build action is slightly imbalanced, so increased energy build cost to 3.
- Plan to make a new enemy capable of destroying even reinforced blocks.
T+48:34- Added a new build action. You can now reinforce blocks to make them immune from enemy explosions. Costs 2 energy.
- Added a HUD message shown during the say when you have spent all your available energy, prompting you to position your ground unit safely and begin the night defence.
T+48:06- Removed a little animation I had when a new piece of ground was built. It now builds instantly, greatly increasing the speed the player can build, removing a small element of tediousness.
T+48:04- Added a new enemy which aims directly for the ground unit. Can only be stopped by being shot by a gun turret or shredded with the Defender Drone.
T+47:28- Changed the depth order of the night fade to be above ground blocks but below the player, buildings and enemies.
- Added an explosion for the bomb enemy.
- The player now loses the game when their energy falls below 0; consequently I have made each direct hit by an enemy on the players ground unit remove 1 energy.
T+46:37- Added a new enemy type. The enemy carries a bomb on its back which detonates upon impact with ground, destroying that block and anything on it. The defender drone needs to take these guys out!
- Added HUD text at night time.
T+24:07- Decided to go for chainsaw spikes as the Defender Drone radius graphical representation.
T+23:38- Gave the Defender Drone a radius of effect in which it kills/deflects enemies.
- Have a few ideas rolling for achievements; namely destroying a certain amount of enemies with your drone; achieving maximum power storage and surviving X amount of days.
T+21:10- Created the bullets that the gun turret fires, and made the enemies die upon contact.
- The basic enemies now blow up when they hit ground. The only damage they can do is if they actually collide with the player's recharging robot. Still deciding weather the player should have multiple hits, or die after 1 hit.
T+20:32- Created a gun turret that can be built to automatically fire at incoming bad guys at night. Costs 10 energy to build.
T+16:00- Added a cloud background.
T+15:16- Decided that at night your world will come under attack by the forces of anti-tranquilityists, who, disgusted at your attempt to build yourself a little haven, want to see your nuts and bolts scattered.
- Added icons to the top right of the HUD showing the quantity of each enemy type (currently only 1 enemy type) that will be striking that night. Also shows the amount of charge that will be restored the coming night.
- To defend yourself at night, you now eject a Defender Drone, which is controller with U,D,L and R. The drone will destroy easy enemies upon impact, and deflect harder enemies.
- The batteries on the right of the HUD now show grey for used energy, green for available energy, blue for the amount of energy needed for the currently selected build action, and red if you don't have enough energy to build the current build action.
T+13:15- The bottom of the HUD now displays some help text on the currently selected build action. Also created an appearing trail of dots to draw your attention to the currently selected build action and its help text.
- There is now a destroy action, to destroy the block beneath the player, so long as it is not an isolated block.
T+12:02- Changed the room size to 800*640 to allow for a larger playing area with more infomation in a HUD which encompasses the playing area. Designed the HUD to display the amount of energy on the right with batteries, and allowed for 8 build actions on the left.
- Introduced a day/night system.
- Batteries charge during the night.
T+10:22- The player can now build Solar Panels and Energy Stores in the world block beneath the player, so long as that world block isn't already occupied, and the player has enough energy to build them. The player can select their build action using Up and Down arrow keys from an icon menu to the left of the playing area.
T+9:47- Decided the player will have an energy store, and building world costs 1 energy per piece. The player will be able to build solar panels, and energy stores. Solar panels will increase the rate at which energy is re-charged, and energy stores will increase the total energy capacity you posess.
T+9:31- Got up early(ish) and finished coding the auto-tiler. Also made a basic character outline sprite, and coded the movement to use the Left and Right keys to move around the home-made world. World blocks are created by pressing Space and are made at the position of the player (so long as there is room above his head).
T+1:19- Finished the tedious process of creating the tile sprites, which consisted of alot of rotation and mirroring. Started coding the auto-tile code, but it's gonna take like another half an hour, and it's 2:19am. I'm hitting the sack for now.
T+0:43- Story update: The player will be a robot who has escaped from domestic duties on another planet, and has been released into space where he aims to build his own tranquil world, using power taken from solar energy.
T+0:27- Started work on a sprite which will eventually auto-tile as the player builds his world.
T+0:17- Player now walks around the square that is his own little tranquil world.
T+0:11- Decided I am going to base my game on a character who aims to build his own tranquil world.