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#41 Anonymous Anarchy

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Posted 07 June 2012 - 09:58 PM

I'd say go somewhere in the middle. Keep the original style but increase the contrast of every slightly.

I second this, although your best option is to stick with your original style. It's got a much more happy feel to it, which makes it all the more attractive to the player.
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#42 Mr. RPG

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Posted 08 June 2012 - 05:08 AM

I would keep with your original style, but it is up to you how you make YOUR game.

Anyway, it looks great! I hope there will be a town with neighbors and townspeople like Animal Crossing and Harvest Moon.

One of my first projects was a AC / HM simulation game, although due to artistic restraints I never finished it. I believe in these types of games, graphical qualities are a must.
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#43 Anonymous Anarchy

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Posted 10 June 2012 - 03:44 AM

I would keep with your original style, but it is up to you how you make YOUR game.

Anyway, it looks great! I hope there will be a town with neighbors and townspeople like Animal Crossing and Harvest Moon.

One of my first projects was a AC / HM simulation game, although due to artistic restraints I never finished it. I believe in these types of games, graphical qualities are a must.

This. Need I say more?
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#44 Kidly

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Posted 13 June 2012 - 01:18 PM


I would keep with your original style, but it is up to you how you make YOUR game.

Anyway, it looks great! I hope there will be a town with neighbors and townspeople like Animal Crossing and Harvest Moon.

One of my first projects was a AC / HM simulation game, although due to artistic restraints I never finished it. I believe in these types of games, graphical qualities are a must.

This. Need I say more?


Second that...

:-)
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#45 GS-games

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Posted 13 June 2012 - 08:34 PM

It look awesome! Posted Image Where to download?

Edited by GS-games, 13 June 2012 - 08:35 PM.

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#46 TDWP_FTW

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Posted 14 June 2012 - 01:46 AM

Well, since so many of you have voiced your opinions, I've decided to keep the original style!

A few other things that made me change my mind were that it is a lot more cheerful and bright, and it's a lot easier to sprite in that style. :P

Anyways, I haven't been working on the game lately, as I've been busy with some other stuff outside of development. I still work on planning from time to time, but no actual work on the game.
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#47 RayDrop

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Posted 14 June 2012 - 06:07 AM

I really like what you are doing with this game, please keep up the good work! Love the graphics!

-Ray
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#48 Anonymous Anarchy

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Posted 25 August 2012 - 04:29 PM

Is this topic still alive? I'd really like to see the progress of this game.
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#49 TDWP_FTW

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Posted 26 August 2012 - 03:22 AM

Is this topic still alive? I'd really like to see the progress of this game.

Not really. Like most of my games, I'll start them, grind work on them for a month or so, and stop. I usually get bored of that idea, as I'll have 50 other ideas floating around in my head, or lose motivation on the project, etc.

I've started working on a new game...An "action" platformer to be specific (Kind of Cave Story-esque). I want to try to keep it a "secret" until I have a demo for it, so that's all I can really say for now.
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#50 Newly Discovered

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Posted 26 August 2012 - 08:40 AM

well if you're no longer working on this, maybe you could release it in open source?
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#51 Anonymous Anarchy

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Posted 01 September 2012 - 01:26 PM

well if you're no longer working on this, maybe you could release it in open source?

Pretty much this.
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#52 True Valhalla

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Posted 20 April 2013 - 01:33 AM

This topic has been closed at the creator's request.

Thanks,
GMC Team

Note: This is an automated reply!
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