HTML5 game runs in debug mode only
#1
Posted 30 April 2012 - 06:17 PM
#2
Posted 01 May 2012 - 05:56 PM
#3
Posted 01 May 2012 - 06:14 PM
#4
Posted 01 May 2012 - 08:45 PM
#5
Posted 02 May 2012 - 01:25 AM
I can't post the source code since I don't own it. I was just hoping for some info on what could cause this. What code in the game is actually executed before the loading screen shows up? I put a blank room as the first thing and that won't even show up. I am fairly new to GameMaker, but it seems like code for the different objects isn't executed until they are actually created. Anyone know where I could start looking to fix this?
I had this too. Turns out I had simply defined the wrong object in a link on an object's step event.
#6
Posted 02 May 2012 - 06:02 PM
a += .00007
Changing it to
a += .0007
fixed the problem.
#7
Posted 02 May 2012 - 07:47 PM
That's a nasty bug! Report it PUH-LEASE.Well, I found the problem. It was this line of code:
a += .00007
Changing it to
a += .0007
fixed the problem.
#8
Posted 02 May 2012 - 11:25 PM
That's a nasty bug! Report it PUH-LEASE.
Done. I hope they fix it so it doesn't happen to anyone else.
#9
Posted 03 May 2012 - 01:14 AM
That's a nasty bug! Report it PUH-LEASE.
Done. I hope they fix it so it doesn't happen to anyone else.
I understand how this could be a bug in your game, but how is it a bug in GM:S? Was 'a' not incrementing correctly? Was there a floating point error? I feel like I'm missing something here.
Thanks
#10
Posted 03 May 2012 - 05:23 PM
I understand how this could be a bug in your game, but how is it a bug in GM:S? Was 'a' not incrementing correctly? Was there a floating point error? I feel like I'm missing something here.
Thanks
It's not an issue with my game. It's the fact that inserting a += .00007 (where a is any variable) causes the whole thing to not work without any error messages or anything.
#11
Posted 04 May 2012 - 02:06 AM
Best of luck.
EDIT: Per Russell's explanation, I stand corrected!
Edited by Maverick22, 04 May 2012 - 04:24 PM.
#12
Posted 04 May 2012 - 03:20 PM
Russell
#13
Posted 26 September 2012 - 07:55 PM
The problem is fixed in our internal builds... it was an issue with our obfuscator not handling scientific notation numbers correctly...
Russell
I have this same issue. The strange thing is that the game works perfectly without any bugs whatsoever if I run it in debug mode. But if I run it in regular mode or export it to an index.html file, none of the blocks disappear when you line them up (it's a puzzle game). It seems silly because if it works perfectly in debug mode it should work exactly the same way in normal mode, just without the debug feed.
There isn't a way to build the debug version instead of the normal version is there?
Edited by blayzekohime, 26 September 2012 - 07:56 PM.
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