Sorry for not being more specific with the topic title but I did not know how to synthesize my question.
First of all I must say I'm using beta version of GM Studio (Waiting for iphone publishing yay!).
The problem I'm having is the following: My game shows several pieces on a board and users can select, move them, etc... This pieces are made of tiles. For example a 2 tiles horizontal piece is made of 2 little horizontal tiles (if tiles are 32x32 piece will be 64x32). The problem is that I don't know how to add this pieces as a whole to the board. I mean, I can add 2 horizontal tiles, but if player clicks any of this two tiles all the piece must be selected.
Comming from unity, is there anyway to have a relationship between parent/child that I could add to the scene, and parse only parents at runtime to get information about pieces registering their tiles?
If anyone needs more info let me know, being a newbie is a bit hard to explain things in GM terms.
Thanks in advance.
Edited by hexdump, 30 April 2012 - 03:06 PM.











