Script 1
if keyboard_check_pressed(vk_right) {
if vspeed >= 0 && y <other.y-24 {
going_in_pipe = true;
friction = 0;
motion_set(90,4); // move down with speed of 1
alarm[1] = 60; // in 2 seconds...
}
}Script 2
room_goto_next(); going_in_pipe = false; speed = 0; friction = 0.5;
What happens is that the character just doesn't move and the game does not go on to the next room, essentially leaving the player stuck. I would appreciate help in solving this problem.











