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[JAM 6] ◊ ORIGAMI ◊ 7th place!


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#1 TheUltimate

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Posted 28 April 2012 - 11:45 PM

 
Well, here we are. Fourth Jam entry, third game I’ve started by myself, around one year since I started using GM... Yeah, it’s pretty cool.

I'd like to offer a HUGE thanks to everyone who tried my game, left feedback, voted for me, or even just took the time to skim through the topic to see what this was all about! Without you guys, this game wouldn't be as good as it's going to be (right after the update lol).

What is this I don’t even…
It’s a puzzle-platformer in origami world, where you can fold the level to get past obstacles and stuff. Trust me, it’s way cooler when you’re actually playing the game.

Suggestions, gameplay ideas, content ideas, and stuff like that is always welcome!
And the old promise still stands: You try my game, I'll try yours. Just tell me what it's called (so I don't accidentally resurrect a dead topic or something) and I'll give it a whirl.

Screenshots: Marvel at the complete stylistic difference from everything else I’ve ever posted here!

Posted Image Posted Image

--> DOWNLOAD V.0.5 HERE! <--
Devblog / Jam post - Original Jam version
File size: 3.2 MB




VERSION INFO (please at least skim through this before commenting. Thanks)

So yeah, it shouldn't have taken this long, but I managed to add a little bit nearly every day. 15 minutes here, half an hour there... it adds up eventually. :)

New in v.0.5!
- MORE LEVELS AND PUZZLES! The levels that currently exist constitute the tutorial. I had a LOT of levels and stuff planned out on paper, but since I had a lot of other stuff to do this weekend, this ended up being more of a way-less-than-48-hour project than a 72-hour one, and I didn't quite get the opportunity to add it all in. There are some levels with actual puzzle elements thrown in, so keep an eye out for that.
- Being able to unfold horizontal creases (gotta get the vertical platform movement working first)
- Better graphics... they're definitely better graphics.
- Tweaking the movement a bit, especially getting rid of the half-implemented walljump that I forgot about before the Jam ended, which is wreaking havoc with the collisions
- Enemies
- A level select screen

Coming up next:
- Mountain and valley folds
- More features as the game goes on, like switches, pushable blocks, etc. (would this be a good idea, or would it get too cluttered?)
- What you saw at the end of v.0.5

What I'd like feedback on:
- The difficulty curve. I know some of the levels aren't in order of increasing difficulty at the moment, but what I'd like to know is what you thought of the current content. Is it too easy and repetitive? Just right? That sort of thing.
- Whether the new version of folding is self-explanatory enough (it's at the bottom of page 3)
- Should I keep the achievements? They were only there to fulfill the Jam 6 handicap.

Known bugs
- Sometimes when you try to fold one part, everything folds at once. This is left over from that time when having more than one fold in a level didn’t work at all. Just hit R to restart and you should be fine.
- When you go between levels, you should continue moving when you hold the key down, but occasionally you don’t. I have no idea why that happens, but since it’s a minor thing, I won’t look into it unless I have time.
- I know the click-and-drag game mechanic might feel kinda weird at times, but programming this thing was insane. It was the only thing I could come up within the time frame that both worked and felt (somewhat) natural.
- You have to click the dot on TOP to unfold stuff (no idea why... it was a direct cut and paste)
- Sometimes things will misalign by 3 or 4 pixels
- Spikes + folding = wtf?
- THIS IS NOT A GLITCH: if you're standing between the two dots, unfolding won't work. This is so you don't get stuck inside the wall.




So… what’s this got to do with the theme?
The word Tranquility gave me a LOT of ideas, but the one train of thought that really clicked was Tranquility --> Doing something calm --> Origami --> A puzzle game where you fold stuff to get to the end of the level
(It’s definitely a LOT better than Jam 3’s Colour My World, where Live turned into Liveliness and then Colour somehow lol.)

Posted Image
^ That came outta nowhere

ALL THE JAM 6 REVIEWS
Spoiler


Shameless Plug: My other games
What The @#&% ?! (first game)
Colour My World (Jam 3 6th place)
Sophia's Spirits (Jam 4 2nd place!)
Julius Dragonslayer (Jam 5 25th place)

Credits
Paper textures from Google
Music from Chrono Trigger
Ideas, graphics, programming, and everything else by me

Enjoy the game, and please leave a comment or two!

TheUltimate

Edited by TheUltimate, 03 June 2012 - 09:32 PM.

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#2 TheUltimate

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Posted 28 April 2012 - 11:51 PM

Changelog/devblog/whatever you want to call it:
(sorry if this isn't allowed. I just don't want to have too many things in the first post)
Spoiler

Edited by TheUltimate, 29 April 2012 - 04:04 AM.

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#3 creators124

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Posted 29 April 2012 - 12:26 AM

I like how it is but the left and right movements are a little shaky when there is a wall collision. :)
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#4 TheUltimate

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Posted 29 April 2012 - 04:10 AM

Heh, yeah, someone else already mentioned the collisions to me. I'll try to figure it out if I have time. Right now, I'm concentrating on making enough levels to qualify as a game, then after that I'm replacing the placeholder graphics.
Thanks for taking the time to try it. :)

BTW: Version 0.2 is up!
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#5 creators124

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Posted 29 April 2012 - 04:55 AM

I love on how when you die you turn into a crumpled up piece of paper!Posted Image
also I can see this game is not going to make the top ten unless the game graphics and coding improve! :P
lol! I died! and the end of the level! :(
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#6 junhalestone

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Posted 29 April 2012 - 04:13 PM

Hey - really liked the game so far! It needs more levels, but clearly you'll add them soon.

> I like the concept.
> The graphics are pretty good, considering you said they were placeholders. You could always add a 'random room colour' for each 'level' if you wanted quick variety.
> The folding system works pretty well, but it would be nice if there were an option with each fold. For instance, if there are two 'fold locations' you should be able to choose left-right OR right-left; this would mean more planning was required on a level. (I understand this may be difficult to implement)
> New levels which are more puzzle-based would be good.
> Perhaps you could add (if you have time - far later on) water and/or fire? Water could soak the paper (or you) and make you heavy / slow / unable to walk / crumpled. Fire could burn you or the environment.
> Scissors may also be a good addition?

I've just put a lot of suggestions and clearly you won't want all of them in the time limit, but I hope you found some helpful.
In terms of a name... Corrugation? Not too sure, sorry.

Thanks - good luck!
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#7 TheUltimate

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Posted 29 April 2012 - 11:55 PM

"Hey - really liked the game so far! It needs more levels, but clearly you'll add them soon.
Thanks! I'm working on more levels as I'm typing this.

> The graphics are pretty good, considering you said they were placeholders. You could always add a 'random room colour' for each 'level' if you wanted quick variety.
They are? Compared to what I'd like it to look like, it's kind of bland. I'm going to keep the colour scheme the same, though, since there's going to be another area after 5 or 10 levels.

> For instance, if there are two 'fold locations' you should be able to choose left-right OR right-left
I added that today, but I just haven't uploaded it yet.

> New levels which are more puzzle-based would be good.
Yep. That's next. I might have to make the view size a little bigger in order to do that, though.

> Perhaps you could add (if you have time - far later on) water and/or fire? Water could soak the paper (or you) and make you heavy / slow / unable to walk / crumpled. Fire could burn you or the environment. Scissors may also be a good addition?
Fire and water is a REALLY good idea! I'll experiment with that if time permits.

In terms of a name... Corrugation?
That might work. I'll see what else pops up before finalizing the name.


ONE LAST THING: I started making graphics for the main character, but to me, it looks really generic and kind of sucks. Any suggestions?
Posted Image
(obviously I'm going to add shading and detail, but this is the general idea so far)
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#8 Follomania

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Posted 30 April 2012 - 01:49 AM

You have a really interesting concept here! All my suggestions have already been stated by earlier posters, so sadly I can't offer anything helpful in that regard.
I think when this gets completed, though, it's going to be a pretty fun game. Good work!

Also, I'm not sure how you're doing your movement, but the same shaking usually occurs in my games when I don't check to see if (x+acceleration, y) is empty before I accelerate my hspeed. Not sure if that's the problem, but it might save you some time if it is.
Spoiler

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#9 creators124

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Posted 30 April 2012 - 04:04 AM

I see your change log is untouched so that means you're making a big update or you've been lazying off or just having lot's of trouble.
lol!
this is what it would look like if it was interpreted into code!
if(update = 0)
{
     	if(update large = 1)
     	{
     	show_message("I'm so happy!")
     	}
     	else if(lazy = 1)
     	{
     	show_message("ARE YOU NUTZ?!")
     	}
     	else if(trouble >= 1)
      	{
      	show_message("hope you figure them out!")
      	}
}
please tell us if there are anymore updates!
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#10 TheUltimate

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Posted 30 April 2012 - 04:18 AM

"I think when this gets completed, though, it's going to be a pretty fun game. Good work!"
Thanks! You have no idea how glad I am to see that others like the concept. :)

"Also, I'm not sure how you're doing your movement..."
I've already solved that, but thanks anyway. It ended up being something slightly different: I forgot to put "if abs(hspeed)<0.5 {sprite_index=s_stand)" in my code, so if you stand against a wall and move right, for example, it registers that you're moving right AND that you're standing still.

"Please tell us if there are anymore updates!"
Lol, don't worry, anyone who knows me well knows that I never give up on things. I've had some other stuff to do this weekend so I haven't been working on this 24/7, but I'll definitely update it, maybe even tonight if things go well. When it goes to v.0.3, that's when there's some new content, so be sure to come back then.


Edit: Also, if anyone wants to make levels so I have enough of them, feel free to shoot me a PM or post them here! Even if your level doesn't make it into the game, I'd still be more than glad to put you in the credits.

Edited by TheUltimate, 30 April 2012 - 04:21 AM.

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#11 creators124

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Posted 30 April 2012 - 04:29 AM

"I think when this gets completed, though, it's going to be a pretty fun game. Good work!"
Thanks! You have no idea how glad I am to see that others like the concept. :)

"Also, I'm not sure how you're doing your movement..."
I've already solved that, but thanks anyway. It ended up being something slightly different: I forgot to put "if abs(hspeed)<0.5 {sprite_index=s_stand)" in my code, so if you stand against a wall and move right, for example, it registers that you're moving right AND that you're standing still.

"Please tell us if there are anymore updates!"
Lol, don't worry, anyone who knows me well knows that I never give up on things. I've had some other stuff to do this weekend so I haven't been working on this 24/7, but I'll definitely update it, maybe even tonight if things go well. When it goes to v.0.3, that's when there's some new content, so be sure to come back then.


Edit: Also, if anyone wants to make levels so I have enough of them, feel free to shoot me a PM or post them here! Even if your level doesn't make it into the game, I'd still be more than glad to put you in the credits.

I understand...
Hope your game mekes it to the top 20 at least!(mostly hoping less)
I'm glad you fixed the movements!Posted Image
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#12 imonster

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Posted 30 April 2012 - 02:57 PM

The game is fun.. keep up the good work.
and finish it as fast as you can.
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#13 imonster

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Posted 30 April 2012 - 04:12 PM

Love the new graphics :D although the origami sounds seems to have been deleted?
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#14 TheUltimate

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Posted 30 April 2012 - 06:07 PM

Love the new graphics :D although the origami sounds seems to have been deleted?

Thanks. Glad you like it. :)
Btw I just tried the and the sounds all seem to be there. Are you sure it's not just really quiet on your computer or something?

Edit: What did you think of the level design? Too easy, too hard, just right?

Edited by TheUltimate, 30 April 2012 - 06:11 PM.

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#15 Follomania

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Posted 30 April 2012 - 07:03 PM

It's getting a lot better! The difficulty is just right for the beginning levels. I'd suggested increasing the difficulty more in the upcoming levels. I was able to get through all the levels quite quickly without dying.
I think you should add some more bad folds. Right now, if you see two folding clickers, you can assume you need to fold there. If you add some that will ruin the chance of winning if they're folded, that will increase the puzzle factor.
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#16 TheUltimate

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Posted 30 April 2012 - 11:04 PM

Thanks again Follomania. :)
I have a bunch of harder levels done, but unfortunately the REALLY hard ones I had on paper are gonna have to wait till after voting because I can't get the vertical unfolding to work properly. I bet it's something really simple I'm missing about moving platforms, cause when you unfold it, it teleports the player off the screen.
But hey, I'm still quite satisfied with what I have. I didn't know if this concept was even possible when I started making it, but as it turns out, it works pretty well. :D
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#17 creators124

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Posted 30 April 2012 - 11:49 PM

Thanks again Follomania. :)
I have a bunch of harder levels done, but unfortunately the REALLY hard ones I had on paper are gonna have to wait till after voting because I can't get the vertical unfolding to work properly. I bet it's something really simple I'm missing about moving platforms, cause when you unfold it, it teleports the player off the screen.
But hey, I'm still quite satisfied with what I have. I didn't know if this concept was even possible when I started making it, but as it turns out, it works pretty well. :D

lol!
I love it!
already making it my vote!Posted Image
I love the origami concept!Posted Image
also hope you posted your problem!(even though you might not make it to solution) Posted Image
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#18 wakeskater_X

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Posted 01 May 2012 - 01:43 AM

NICE but i got an error:


ERROR in
action number 1
of Mouse Event for Right Pressed
for object o_dot_bottom:

Error in code at line 4:
if o_player.y>y+75 || o_player.y<asdf.y-31
^
at position 40: Unknown variable y


at this location:
Posted Image

:( I got it twice clicking on stuff
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#19 TheUltimate

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Posted 01 May 2012 - 01:48 AM

Lol yeah, I found it RIGHT after I posted it. I put a fixed version up, so feel free to redownload it again. It should work this time. :)
Thanks for trying my game!
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#20 creators124

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Posted 01 May 2012 - 02:46 AM

pic:
Posted Image
yeah I unfolded the fold in the second level and started to move back that I teleported straight to that spot!
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#21 TheUltimate

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Posted 02 May 2012 - 01:01 AM

already making it my vote!

Really? Thanks. :) The voting topic's here by the way.

I'm also going to go and fix all those little things in the game that I didn't get around to doing. As you can imagine, I was kind of rushed from the start, having made everything from scratch and stuff like that. I plan to have an update as soon as voting is over. EVERYTHING will be improved. :D

Edited by TheUltimate, 02 May 2012 - 01:03 AM.

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#22 creators124

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Posted 02 May 2012 - 01:34 AM

lol!
now I have to find my third game to vote on! :P
I hope the update comes out great! :D
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#23 King Tetiro

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Posted 02 May 2012 - 09:29 AM

I tried the demo and overall I'm actually impressed. It is a real fresh take on side scrolling platformers. And it plays pretty well. A few graphic glitches here and there and the character feels out of place in the world. But overall I enjoyed it.

I give this game a Origami Dragon award for freshness :tongue:
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#24 TheUltimate

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Posted 02 May 2012 - 11:29 PM

I tried the demo and overall I'm actually impressed. It is a real fresh take on side scrolling platformers. And it plays pretty well. A few graphic glitches here and there and the character feels out of place in the world. But overall I enjoyed it.

Glad you liked it.
It seems to be a common theme with a lot of the reviews, with the whole "interesting concept/original gameplay idea" thing. Seeing this has seriously made my week. :D
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#25 creators124

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Posted 02 May 2012 - 11:38 PM

is there going to be an update?
big or small?
I like it!
but I need more gameplay!
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#26 Daddio

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Posted 03 May 2012 - 10:18 PM

Bravo! Totally worth playing!

I found the platforming elements (running and jumping) to be annoying, like I got stuck right near the start trying to jump a small gap with an overhang. However, the game concept and overall gameplay made me really want to get past minor annoyances and continue.

Very creative. Very clever. More please!
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#27 TheUltimate

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Posted 04 May 2012 - 11:14 PM

Bravo! Totally worth playing!

I found the platforming elements (running and jumping) to be annoying, like I got stuck right near the start trying to jump a small gap with an overhang. However, the game concept and overall gameplay made me really want to get past minor annoyances and continue.

Very creative. Very clever. More please!

Thanks so much! Glad you like it! I'm aware that the platforming's not perfect, and it's already fixed for the next update. :)
(By the way, if you liked my game, consider voting for it here! Check out some other games while you're at it too!)


is there going to be an update?

Of course there is. :) Here's a screenshot of just one of many things I've changed. I got an autotiling system working too, so making levels will be a lot easier, not to mention prettier.

Posted Image


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#28 junhalestone

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Posted 05 May 2012 - 12:33 PM

Next version looks awesome!
This game's getting my vote, but I need to find others to vote for too (as it said I need a top 3).
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#29 creators124

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Posted 05 May 2012 - 12:40 PM


"How on earth do I have 100 downloads already???"


well obviously yours is one of the best games I looked at.
and isn't it obvious that your game looks like an online game at the most?Posted Image
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#30 TheUltimate

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Posted 07 May 2012 - 12:27 AM

Next version looks awesome!
This game's getting my vote, but I need to find others to vote for too (as it said I need a top 3).

Seriously? Whoa. That's awesome. If you can, I recommend downloading the zip file. It's the easiest way to try the games.

and isn't it obvious that your game looks like an online game at the most?

Uh... What exactly do you mean by that? I don't even have GM Pro yet, it's not like I could make something online even if I wanted to.
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#31 creators124

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Posted 07 May 2012 - 02:56 AM


and isn't it obvious that your game looks like an online game at the most?

Uh... What exactly do you mean by that? I don't even have GM Pro yet, it's not like I could make something online even if I wanted to.

I mean a flash game.Posted Image
you don't have GM pro?Posted ImagePosted Image
well I don't have yet either. :P
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#32 Daddio

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Posted 08 May 2012 - 03:03 AM

Grand! Looking forward to the update. It's this kind of creative, out-of-the-box thinking and development that makes this a fun place to hang out. :thumbsup:
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#33 TheUltimate

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Posted 10 May 2012 - 02:40 AM

Here's another screenshot, this time with some new graphics. It's definitely a huge improvement over the old ones.
And to think that, given another half hour, these are the graphics that could have gone into the Jam 6 version... Ah well.

Posted Image


Edit: Whoa. I also just noticed that I have exactly 99 reputation. It was around 60 last time I checked. I wonder when it got so high?

Edited by TheUltimate, 10 May 2012 - 02:41 AM.

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#34 creators124

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Posted 10 May 2012 - 03:01 AM

Here's another screenshot, this time with some new graphics. It's definitely a huge improvement over the old ones.
And to think that, given another half hour, these are the graphics that could have gone into the Jam 6 version... Ah well.

Posted Image


Edit: Whoa. I also just noticed that I have exactly 99 reputation. It was around 60 last time I checked. I wonder when it got so high?

coolio!
I like it!
also it would be nice to know where did you get the rep! :D
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#35 TheUltimate

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Posted 10 May 2012 - 03:12 AM

coolio!
I like it!
also it would be nice to know where did you get the rep! :D

Haha yeah, most of my rep is from trying other people's games and leaving comments, and the rest must have been just from this Jam alone.
Anyways I'm thinking of making the first area of the game more like a garden, with trees and flowers and stuff. What do you think?
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#36 Follomania

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Posted 10 May 2012 - 04:07 AM

I really like your new graphics! They have the texture you get when you are wet-folding (which would make another cool game mechanic, as you could produce curves and such). Are you planning an uploading an updated version soon?*

Also, my reputation jumped up by ten or so this jam. But what really surprised me was that I uploaded my jam entry to yoyogame's sandbox and it had over 300 plays in two days. Jams are good for publicity!


*Never mind. I just read the "READ THIS BEFORE COMMENTING". I'm eagerly awaiting the end of voting now.

Edited by Follomania, 10 May 2012 - 04:10 AM.

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#37 creators124

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Posted 10 May 2012 - 05:36 AM


coolio!
I like it!
also it would be nice to know where did you get the rep! :D

Haha yeah, most of my rep is from trying other people's games and leaving comments, and the rest must have been just from this Jam alone.
Anyways I'm thinking of making the first area of the game more like a garden, with trees and flowers and stuff. What do you think?

make sure they look a little folded on the middle and stuff so it will fit with your theme!Posted Image
and yeah put a small cottage or outdoorsy type house behind him too!
it'll look great! Posted Image
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#38 TheUltimate

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Posted 11 May 2012 - 09:49 PM

I really like your new graphics! They have the texture you get when you are wet-folding (which would make another cool game mechanic, as you could produce curves and such).

Thanks. One of the things I'm adding is a fold that lets you make slopes (the mountain and valley folds - if it works properly lol). I'm not too sure about curves, though, since slopes would do almost the same thing, and it might be a lot of trouble to implement. It's a cool idea, so I'll definitely think about it. :)

make sure they look a little folded on the middle and stuff so it will fit with your theme!

Yep, that's the style I'm going for. Origami trees and flowers.
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#39 GenoDoucette

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Posted 12 May 2012 - 02:46 AM

I haven't even started to play this game, and I already know its gonna be awesome ;)
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#40 wakeskater_X

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Posted 12 May 2012 - 03:27 PM

I just like that the title is in Japanese ^_^
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#41 tccrist

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Posted 12 May 2012 - 06:18 PM

Nitrome... ames/faultline/
Nice job stealing the idea. ;)
At least you used a different graphics style.
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#42 TheUltimate

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Posted 13 May 2012 - 04:40 PM

I haven't even started to play this game, and I already know its gonna be awesome

Thanks. :D

I just like that the title is in Japanese

I knew someone would like it. :) I don't know Japanese, so it was a direct cut n' paste from Wikipedia lol.

Nice job stealing the idea.
At least you used a different graphics style.

What??? NOOOO that just ruined my day. I thought my idea was unique. :(

Okay, it didn't actually ruin my day, but in all honesty, I'd never heard of this game until you mentioned it. This truly was inspired by origami and those fold-the-page-from-A-to-B-to-get-a-different-picture things in old comic books that I thought were awesome. The only reason I went with connecting dots was due to the programming aspect of the game, since the way it ended up was that a fold needed to be done only for objects between two instance id's or else it refused to work properly, especially with more than one fold. The original idea of hitting Space when you were near a fold really sucked for doing horizontal ones in midair, and just clicking on the fold itself was boring. I already had two objects set up on either side of all the folds (you know, to get the values between the two instance id's) so it only felt natural to whip up some sprites for it and do some connect-the-dots. And yes, that was the problem I mentioned in my Jam devblog, the one I ran into a couple hours after starting and couldn't describe because it would give away my idea.

So yeah, sorry for the long reply, but that's the thing that sucks about getting cool ideas in a massive, decades-old industry. There's always the chance that something similar has happened independently.
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#43 Daddio

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Posted 14 May 2012 - 09:53 PM

Oh, to heck with it. Nothing's totally new. Nada. Zero. Zip.

Just be as unique as you can be and have fun with it!
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#44 creators124

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Posted 15 May 2012 - 01:18 AM

Oh, to heck with it. Nothing's totally new. Nada. Zero. Zip.

Just be as unique as you can be and have fun with it!

I like this guy! Posted Image Posted Image Posted Image
true many games have been created hard to stay original!
except for designs and the way it is placed! Posted Image
EDIT:
thanks guys for rep.ing me! :P

Edited by creators124, 18 May 2012 - 02:38 AM.

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#45 TheUltimate

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Posted 16 May 2012 - 02:17 AM

Aww, thanks for the support you guys. :) I'm glad you understand that I haven't played every game in existence lol.
Anyways, the v.0.5 update is going to be slightly delayed cause of some other stuff, so it might be another week or two (Or three? Hopefully not...) after the Jam ends till it's done. I'll be sure to keep you guys updated with screenshots and stuff, though.
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#46 Follomania

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Posted 16 May 2012 - 09:16 PM

the v.0.5 update is going to be slightly delayed cause of some other stuff, so it might be another week or two (Or three? Hopefully not...) after the Jam ends till it's done. I'll be sure to keep you guys updated with screenshots and stuff, though.


Aww. I was looking forward to playing the updated version soon!
Screenshots will have to suffice, I guess.
I am curious on any gameplay additions you've been able to add since the last version you posted.
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#47 Dimidoosie

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Posted 16 May 2012 - 10:45 PM

I loved it! It was very original, and it seemed inspired by Kirby's Epic Yarn.

I liked the way the main character looked, but other than that, I don't know much about the little guy. He could have used a name, or a personality type. How come he has the ability to fold the environment? Is that his special power? Give that little guy a name, personality and description, and all will be good.

Who did the voices? I'd like to know.

I didn't like how the game started lagging on the later screens.

I liked the music; it made for a very relaxing game. The graphics were also very soothing, if not a little ugly. Why not put more scenery and character in the environments? Origami world can't just be made of green paper, right? I did like the sky and mountains. They gave a little more depth to the environments.

Why is it that you chose to use the WASD keys for movement? That really bugs me. The arrow keys are there for a reason - USE THEM!
However, I tested how the arrow keys would have felt if used, and it did feel a little uncomfortable... I don't know. You chose that keyboard layout for a reason, I suppose.

Overall, this could turn out to be a very artistic game... I think with a little more polish and prettier graphics, this could be a featured game on the Yoyo Games Sandbox!

I'm definitely voting for you!
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#48 wakeskater_X

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Posted 17 May 2012 - 11:01 AM

"Why is it that you chose to use the WASD keys for movement? That really bugs me. The arrow keys are there for a reason - USE THEM!
However, I tested how the arrow keys would have felt if used, and it did feel a little uncomfortable... I don't know. You chose that keyboard layout for a reason, I suppose."


You aren't much of a PC gamer are you? Lol, in games where people use a mouse with the keyboard WASD are standard movement keys because they allow you to quickly get to a wide array of keys rather than basically none around the Arrow Keys.
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#49 creators124

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Posted 17 May 2012 - 11:48 PM

"Why is it that you chose to use the WASD keys for movement? That really bugs me. The arrow keys are there for a reason - USE THEM!
However, I tested how the arrow keys would have felt if used, and it did feel a little uncomfortable... I don't know. You chose that keyboard layout for a reason, I suppose."


You aren't much of a PC gamer are you? Lol, in games where people use a mouse with the keyboard WASD are standard movement keys because they allow you to quickly get to a wide array of keys rather than basically none around the Arrow Keys.

make it have customization for those who are pesky! :P
hope there will be a major update later on! :D
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#50 TheUltimate

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Posted 18 May 2012 - 12:36 AM

OMG, I GOT 7TH PLACE. This is insane. I must be doing SOMETHING right, cause 3 out of 4 Jam games I've made/collaborated on have made it to the top 10...

Anyway, I'd like to offer a HUGE thanks to everyone who tried my game, left feedback, voted for me, or even just took the time to skim through the topic to see what this was all about! Without you guys, this game wouldn't be as good as it's going to be (right after the update lol). I've pasted all the Jam reviews in the first post, so feel free to check that out.

I'll reply to all you guys later, I gotta go do something right now.

Edited by TheUltimate, 18 May 2012 - 12:44 AM.

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