{
if place_free(x,y+1)
{
gravity = 0.5; gravity_direction=270
}
else
{
gravity = 0
}
if collision_point(x,y+1,obj_wall,1,1)
{
gravity = 0; gravity_direction=270; move_contact_solid(270,4);
vspeed = 0;
}
}
PS: Please excuse my noobiness, I just started messing with GML today.











