-----GAMEPLAY-----
a duel game between 2 players or player vs bot
http://img140.imageshack.us/img140/7522/hitm.jpg
imagine "frets on fire" or guitar hero" like duel game with skills"
there is 3 blocks in game
1 active at a time
to change active block press 1-2-3 or with mouse on block
red - atack block - if player press atack skill (bottom line) he gets some sequence of random symbols* (wasd) if he hits all symbols (in typing block) correctly, then blocks appear on enemy defensive block (green). if he not hit all symbols* he will fail on atack, and symbols* on enemy green block will not appear.
green - defence block - if enemy hits all symbols* on atack block correctly, then some symbols* will appear on player green block. if he not hit them all, he gets dmg.
blue - regeneration block - upon hitting symbols or using skills (not decided yet) players uses his energy(mana/stamina)
symbols on blue screen will apear randomly, and hitting them will give player energy.
if he dont have energy he can't atack or defence and get increased dmg (exhausted state)
also if player use some healing skill - symbols* will appear in this block.
player will need find middle-ground between atacking-defending-and regenerating
*-symbols moving from top to bottom
-----ATTRIBUTES-------
Strenght - increase dmg per symbol
Constitution - increase hp
Dexterity - crit/dodge
Speed - increase speed of symbols in enemy def. block
Cunning(???) - symbols on enemy def side will appear at lower y-axis (less time to react)
Stamina - increase energy pool (???)
Perception - negates enemy cunning skill.. and some more?(any ideas?)
----FEATURES-----
-Talent tree
-Lan/internet multiplayer
-items
-skills
-classes
-lvl up system
-achievments
----SKILLS---
will write later...
Edited by vidokas, 26 July 2012 - 12:25 PM.











