It prevents the wheels from turning to misalignment relative to the vehicle.It would be great if you could share exactly what change this code is suppose to change about the truck movement. After altering the code, I don't see that it prevents the body of the truck from moving ahead of the frame and wheels. Unless there's something I'm not seeing. Looking forward to your reply.
Object car, draw event, first action, replace both:d3d_transform_add_rotation_z(direction+turn*20);withd3d_transform_add_rotation_z(direction);
Guys, really ?
If it's the translational misalignment what he's concerned about, then changing the car step event into end step will fix it (this way the tire coordinates will be aligned according to the freshest value of direction).