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Project Funky (old "Sheeped")


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#1 dmitko

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Posted 23 April 2012 - 11:00 AM

Hi, everyone, I'm just posting to see if anyone has ideas about my game. Just go arround and shoot - there is no weapon variety and this is how it will be. Any other ideas are welcome. Have fun!

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The graphics are pretty good I dare say, just run it - its better than the screen says. The game uses Ultimate3D DLL now.

Waiting for critics and stuff... :)

Download: http://sandbox.yoyog...unky-3d-shooter

Edited by dmitko, 23 December 2012 - 10:01 PM.

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#2 GamesRGud

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Posted 23 April 2012 - 11:22 AM

Graphics are really nice indeed.
Quite fun to mess around and shoot stuff.
Altho the aiming feels a bit dodgy, could be improved by letting the player aim with the mouse to some degree (e.g. move the aim left and right a bit).
Allso, the little robot thingies are quite fast, so larger maps are a possibility.
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#3 ookami125

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Posted 23 April 2012 - 11:35 AM

Nice brain:Wow this is pretty good!
Mean Brain:
1) Could of made it just one file not a whole zip.
2) The graphics look like a Nintendo 64 game.
3) Only 3 colored cars!
4) When I remove opponents they appear dead in corners.
5) Space would be a better button to use the gun if your not using the mouse to move.
6) Grammatical errors in "readme.txt".

Wow being a critic against this game is kinda hard but still fun game!

Edited by ookami125, 23 April 2012 - 11:37 AM.

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#4 dmitko

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Posted 23 December 2012 - 09:39 PM

Hi, everyone!
Is somebody interested in helping me out with sound effects?
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#5 dmitko

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Posted 26 December 2012 - 03:29 PM

Actually, Robert, I am using U3D basic functions only and use the same technique as I would use for GM built-in 3D, and this is what gives me the speed I want. Another thing is that the game runs with 60 FPS, not 30 as in most GM games. And as you noticed it doesn't slow down even with many players playing. I have tried, but GM can't handle that 3D with this speed, so I am really going nowhere without U3D.

As for mouse aiming - this is something I will definitely add, although it will affect the gameplay a lot.
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#6 Garry Danger

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Posted 18 December 2013 - 04:19 PM

I absolutely loved this. I think it has massive potential. Great work! :thumbsup:


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