AI help
#1
Posted 20 April 2012 - 04:40 PM
if you would like to see the example i made:
The test thingy
Controls:
You move the player(the green one) with the arrows
#2
Posted 20 April 2012 - 04:50 PM
I think you should start by saying what you want the AI to do and the purpose of the game. You really need to give some more information about what you're wanting to achieve with the game, and specifically what you need people to help you code for the AI.
- Ysmor
#3
Posted 20 April 2012 - 04:57 PM
OK, what the game is all about is that you kill zombies(don't have any story yet), and what i want the AI to be like:Hello mrokke96;
I think you should start by saying what you want the AI to do and the purpose of the game. You really need to give some more information about what you're wanting to achieve with the game, and specifically what you need people to help you code for the AI.
- Ysmor
- Can spot enemies
- They can shoot at enemies
- Walk around(around the player, but so they can walk in front and shoot ect(move free with other words, but still some distance to the player))
- They don't have to take cover, but thats up to you guys
- They are like ordinary soldiers fighting zombies
The AI should with other words help me out and i should help they when they are in trouble
hope that helps!
Edited by mrokke96, 20 April 2012 - 04:57 PM.
#4
Posted 25 April 2012 - 12:56 PM
Edited by mrokke96, 25 April 2012 - 12:56 PM.
#5
Posted 05 June 2012 - 09:23 PM
#6
Posted 05 June 2012 - 09:26 PM
Write down a step by step guide of what you want to happen in your game:
- Load Player
- Move player
- Keep him located near player
Once you've done that, browse the forums to find bits of code which is needed to accomplish each task and make sure it works, once you've done that, you can use it all together to make it work.
What I do in most my designs.
- Sythnet
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