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Timeline question


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#1 KevinBacon

KevinBacon

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Posted 19 April 2012 - 09:12 PM

hey

im trying to change my objects sprite in different steps of a timeline
but it wont let me?!?! is that just how it works?

im just tryin

step2: sprite_index = Left_spr

step20:sprite_index = Rite_spr

step40:sprite_index = Up_spr
ect..

but that doesn't work, it just skips to the up_spr.
why is this?

Edited by KevinBacon, 20 April 2012 - 10:55 AM.

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#2 ParodyKnaveBob

ParodyKnaveBob

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Posted 19 April 2012 - 09:54 PM

Howdy, KevinBacon, (if that's your real name,) $:^ P

It just skips to the up_spr? Is your timeline set up correctly? Time to debug.

Put some messages (either show_debug_message() to see it silently in the debugger or show_message() to interrupt gameplay) in these steps 2, 20, and 40. Let yourself see if it's really executing properly. If not, then it appears you need to fix how your instance accesses your timeline. If so, then there's another issue at hand (and I have at least one idea about that).

I hope this helps,
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#3 KevinBacon

KevinBacon

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Posted 20 April 2012 - 10:54 AM

Howdy, KevinBacon, (if that's your real name,) $:^ P

It just skips to the up_spr? Is your timeline set up correctly? Time to debug.

Put some messages (either show_debug_message() to see it silently in the debugger or show_message() to interrupt gameplay) in these steps 2, 20, and 40. Let yourself see if it's really executing properly. If not, then it appears you need to fix how your instance accesses your timeline. If so, then there's another issue at hand (and I have at least one idea about that).

I hope this helps,



Its kool, it just started working this morning for some reason,
thanks for ze help XD
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