KingD.
Edited by KingDragonRider, 19 April 2012 - 07:27 PM.
Posted 19 April 2012 - 06:00 PM
Edited by KingDragonRider, 19 April 2012 - 07:27 PM.
Posted 19 April 2012 - 06:02 PM
Posted 19 April 2012 - 06:02 PM
Posted 19 April 2012 - 06:02 PM
Edited by THE_GAME_EDITOR, 19 April 2012 - 06:10 PM.
Posted 19 April 2012 - 06:11 PM
Nice find BattleRifle
But seriously?
Where do you need it for? I'd like to know.
//Step event//
if global.ammocount != global.ammo and !(alarm[1]){
alarm[1] = 1.5;
}
//Alarm[1] event//
if global.ammocount < global.ammo{
global.ammocount += 1;
alarm[1] = 1.5
}
else if global.ammocount > global.ammo{
global.ammocount = global.ammo;
}if (alarm[0])
{
//is active
}
Edited by KingDragonRider, 19 April 2012 - 06:17 PM.
Posted 19 April 2012 - 06:15 PM
Oh.. ja.Basically, I would like to perform something, only if it is not already running already in the alarm, does that make sense?
Posted 19 April 2012 - 06:18 PM
Oh.. ja.Basically, I would like to perform something, only if it is not already running already in the alarm, does that make sense?
I'm kinda dumb when it comes to alarms because i don't use them.
Posted 19 April 2012 - 06:31 PM
How can you not use Alarms?!?!
In my opinion they're vital!
In my opinion they're vital!
Edited by THE_GAME_EDITOR, 19 April 2012 - 06:31 PM.
Posted 19 April 2012 - 06:43 PM
Posted 19 April 2012 - 07:27 PM
My apologizes. I missunderstood your question. Thought you simply wanted to know if you triggered your alarm properly.
Posted 19 April 2012 - 08:53 PM
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