HTML5 and BB Playbook
#1
Posted 18 April 2012 - 10:12 AM
Thanks in advance.
#2
Posted 18 April 2012 - 02:08 PM
The process is to convert an Android APK into the Playbook's BAR format, at this point the BAR file should be able to be sideloaded into the Playbooks Android Player. A few weeks ago I attempted to convert The YYGs Android runner to a BAR file, without success. RIM has since released an update so I'll try again.
Mike tweeted that when they were at GDS a few weeks ago they received two development Playbooks from RIM. And were considering a port. Personally I would love to see such a PlayBook Port. At $200 the Playbook is by far the best value for any tablet, the only problem is it's lack of Apps.
Inexpensive tablet + High quality hardware + App demand = Ideal development platform
#3
Posted 18 April 2012 - 02:10 PM
As it stands, it seems they are aware of the issue, but I myself have not filed a bug report to them about this issue. Your best bet is to wait until the next Playbook update and hope they have fixed this bug.
Now, as far as Android apps made with GM running under the Playbook, no this will not work. As of last month at least, the Playbook does not support the JNI which all apps made with Studio utilize. You can install them on the Playbook, but they will crash on start up.
#4
Posted 18 April 2012 - 03:07 PM
#5
Posted 18 April 2012 - 03:28 PM
I have a benchmark where I create heavy duty objects, I keep creating them until the FPS drops below 30.
On my Playbook I get l less than 10 objects. For comparative purposes I get 268 on my iPad and less than 20 on my Galaxy Tab 10.1 using both Opera and Firefox mobile.
So it's not so much that just the Playbooks HTML5/JS sucks performance wise, but every mobile browser's HTML5/JS performance sucks, excepts the iOSs. But if you recall, So did iOS prior to the 5.0 upgrade at which point Apple devoted considerable effort to their HTML5/JS performance.
#6
Posted 15 May 2012 - 01:51 AM
Edit: also, does anyone elses playbooks here take forever to start up like mine?
Edited by Gamer_Dude64, 15 May 2012 - 02:02 AM.
#7
Posted 15 May 2012 - 04:09 PM
Edit: also, does anyone elses playbooks here take forever to start up like mine?
Yeah, they all do that, it's a general blackberry trait. My BB phone also does that. I would really like to see a Blackberry export available. I read that RIM is offering some hansom rewards for good apps, $10 000 if certain criteria are met, if I am not mistaken.
#8
Posted 15 May 2012 - 04:18 PM
If you make an app for BB10 (what their new phone will run) that makes at least $1,000 in a year but less than $10,000, they will give you a check for the difference so the total is $10,000.Yeah, they all do that, it's a general blackberry trait. My BB phone also does that. I would really like to see a Blackberry export available. I read that RIM is offering some hansom rewards for good apps, $10 000 if certain criteria are met, if I am not mistaken.
Anyway, really looking forward to an export option for it. I've been writing a commercial game for the Playbook but it's just a much slower process than using a tool like GM. Playbook supports compiling C/C++ and has OpenGL, so it's totally within YYGs reach. Never a really simple process though, lots of effort going into documenting + adding in the unique sensor code aside from doing the actual code for compiling & launching on the sim/device. I don't think it'd take more than 2 weeks for one developer to put in studio, but considering the small development team and the fact that studio is not even released, much less all bugs fixed on other platforms, it's not something I'm expecting at launch
#9
Posted 17 May 2012 - 03:35 PM
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