I'm not trying to make a full featured physics engine like box2d or gmphysics but a simple physics engine with at least these features:
gravity, friction, forces, collision and torque.
Currently I have done the friction and collision but there are still some bugs.
What still need to be done are gravity and torque motion (ie when the object rotate or spin when collide).
Well if anyone can give me some ideas on improvement that will be great and also possible to integrate verlet physics.
Edited by swang99, 18 April 2012 - 02:13 AM.