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Delve The Dungeon Crawler 1.75


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#41 purpal

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Posted 20 September 2012 - 04:10 AM

I like this game. :thumbsup:

I encounter an unhandled situation. I am fighting against skeletons and zombies.
In a turn, I cast the CHAIN LIGHTING first, so they all have a "gray" heart due to the physical resistance.
Then I use the CHARGE ability of fighter, but I can't assign damage to any mob.
I don't know if this is correct of physical resistance ability, but now I am stuck that I can't even withdraw the action.
Finally, I can only restart the game. :skull:

By the way, the version is 1.52.
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#42 Templar

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Posted 20 September 2012 - 08:47 AM

I like this game. :thumbsup:

I encounter an unhandled situation. I am fighting against skeletons and zombies.
In a turn, I cast the CHAIN LIGHTING first, so they all have a "gray" heart due to the physical resistance.
Then I use the CHARGE ability of fighter, but I can't assign damage to any mob.
I don't know if this is correct of physical resistance ability, but now I am stuck that I can't even withdraw the action.
Finally, I can only restart the game. :skull:

By the way, the version is 1.521.

Thanks for report.

1.521 released
What's new:
- Critical bug when using Chain lightning on Undead fixed.
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#43 Templar

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Posted 22 September 2012 - 08:57 PM

Survival


I'm very excited about creating survival mode, so I wanted to tell few words about it.

Dungeon
Survival is a semi-endless dungeon, where you battle with monsters until you are defeated. Your final experiences points are your final score (which will be posted in online leaderboards).
It consist of 9 floors deep/dungeon levels.
In theory you may survive all of the 9 dungeons, defeat the most powerful monsters and bosses, and complete survival. But I made survival the way that it would be practically impossible to do so, and usually you should be stopped at dungeon levels 4-7.
You will start with a very small dungeon, but the deeper you go, the bigger the dungeon you encounter.

Encounters
You will find all variety of monsters in the survival (all 60 monsters I made so far). I made 240 monster encounters (unique combinations) that you will encounter during the play. Of course, the deeper the dungeon you go, the bigger and more dangerous monsters become.
You will also encounter: all 6 types of traps and 3 types of statues.
All encounters are randomly generated (from those 240 I mentioned) on every dungeon level, so you never know what monster is waiting for you in the corner (encounters are generated according to dungeon level, so the starting monsters are the easiest and less varied).

You should know this: A powerful guardian will always stand in front of the ladder (the one that takes you to the next level). It's a monster encounter that is usually a lot stronger than the rest, and you should always be prepared before fighting him.

Treasures
There are always 4 treasure chests in every level:
One treasure chest with - experience bonus (the most valuable prize). First level is always 100xp. Second - 150-200xp 3) 200-250xp 4) 250-300xp and so on.
One treasure chest with an artifact (except the first dungeon level). The deeper in the dungeon you go, the more powerful artifacts will be found.
Two treasures with potions. There are 50% chance to find Resurrection potion in one of the treasure chests on every dungeon level (except the first two)

Level up
All of your characters start adventure at level 1. But during the game, you will gain new levels very fast (finding treasure chest with experience points is the key). There is also a character level cap - you may not level your character higher than you did during the adventure.
While you start your adventure with no experience points, you receive 5 xp bonus for every achievement you unlocked.

Note: every new level gain, will subtract 50xp. So you should always decide, if it worth to level your character up or not.


Did you liked survival mode? Share your experience!
I'm looking forward your feedbacks!

I also made a web page to follow online leaderboards: http://delvethedunge...leaderboard.php
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#44 Templar

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Posted 04 October 2012 - 01:45 AM

1.6 released
What's new:
- New Hero - A new fun and balanced hero. 8 Levels to achieve! 5 unique skills! (actually 8 skills, if you count double skills)
- Changes in "Elementals" cave - Have you ever wondered who is responsible for all those elemenals? Well, you may finality meet a maker! (If you already passed this cave, you may have to do it again.)
- Music - Finally music! I added a music loop, which I like a lot. But if you love to listen to your own music, or find it repetitive, I made an option to turn it off
- On/Off Sound and/or music buttons - you will find them at the main screen (bottom left)
- Hints - every time you enter your inventory menu (ESC button), popup with random hint will remind you of some basics of the game
- New upgrade for Paladin - on level 6, Paladin will receive improved "Holy Sword" that will make one strike that do double damage against undead (improved Bless moved to level 7)
- Heroes are unlocked sooner in Survival and Dungeon modes - You may now play characters as soon as you acquire them. There is no need to wait for finding Cleric, Fighter and Rogue again

- Balance improvements:
- Mummy will now roll 4 dice (instead of 5)
- "Elementals" cave - difficulty reduced

- Minor changes\improvements
- "Dungeon 1" renamed to "Catacombs"
- "Catacombs" will now be unlocked only after defeating "Dungeon of Lord Teranis"
- Some minor changes to "Dragon's Lair", "Loss and Gain" and "Dungeon of Lord Teranis" dungeons
- You may get xp reduced if you have more than 5000 xp, this is done to make new character upgrades meaningful.

- Bug fixes:
- game may crush if you click on Wolf (that summoned by Druid)
- game may crush if Wolf was under the spell when you win a battle
- battle wound not end if all heroes were dead, when wolf was summoned
- sometimes when you enter battle, all aura is doubled
- traps are now immune to dice reducing spells
- "Specialist" achievement was triggered as soon as you acquire 4 artifacts, instead of winning a battle

Edited by Templar, 04 October 2012 - 02:52 PM.

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#45 Templar

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Posted 19 October 2012 - 12:41 PM

1.7 released
What's new:
- New Dungeon - "Archers Guild" is now ready to be conquered! Lots of archers, assassins and deadly traps! It's like a dream came true! You will also find 4 new monsters and a new powerful boss, overall 9 encounters (not to mention +12 traps! Madness!).
(This dungeon is made the way it's unnecessary to kill all monsters to win).
(You may have to complete Elemental cave to unlock Archers Guild dungeon)

Two new skills for Fighter:
- Critical Strike - two [6] inflict 3 damage
- Make Haste - mobilize your party to make attack more effective - a free ability to increase your dice rolls
- New upgrade for Rogue - remember how you hate when you try to get Crippling Strike, and you get it with a [1] as your damage die? Well, now on level 6, Rogue will receive improved Crippling Strike that will poison your enemy (if the hitting damage die is [1])
- Elementalist hero now be able to summon elementals before archers first strike and also during trap encounters - this makes him perfect for defense (sacrifice elemental to avoid deadly attacks)
- New artifact - Lucky Clover. You will find it in Archers Guild dungeon or in Survival
- New achievement - gained by reaching maximum level of a new hero
- Xp bonus you gain from achievements in Survival is now increased from 5 to 7

- Balance improvements:
- "Catacombs" dungeon - Earth Elemental encounter is removed (difficulty reduced)
- "Elementals" cave - Snake monsters removed (slightly difficulty reduced)
- Lord Teranis - Black Curse effect is reduced from 2 to 1 turn (makes final battle easier)

- You may get xp reduced if you have more than 6000 xp.
- Other minor fixes
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#46 Templar

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Posted 28 October 2012 - 11:45 AM

1.702 released
What's new:
Bug fixes:
- Bug that prevent new players to finish first dungeon the first time (you had to exit, and play it again) - sorry for that (I only wonder why no one reported this bug...)
- Game crashes when Ninja or Shinobi have no targets to attack - (all heroes are already dead)
- Some descriptions fixed
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#47 Ptolemy

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Posted 01 November 2012 - 11:19 PM

Hello!

I don't tend to post very often, but I thought I'd pop in real quick to tell you I'm really enjoying this game.
I really enjoy trying to decide how best to spend/roll dice.
I find the hardest encounters to be the ones with many targets > 1hp.
The chance that i'll hit two chain lightnings before the 8000000 bats kill my party seems to be very low. Specially considering the Wizards low health.

All in all though it's pretty fun.

Good Job!

~P
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#48 Templar

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Posted 04 November 2012 - 12:03 AM

Hello!

I don't tend to post very often, but I thought I'd pop in real quick to tell you I'm really enjoying this game.
I really enjoy trying to decide how best to spend/roll dice.
I find the hardest encounters to be the ones with many targets > 1hp.
The chance that i'll hit two chain lightnings before the 8000000 bats kill my party seems to be very low. Specially considering the Wizards low health.

All in all though it's pretty fun.

Good Job!

~P

Thanks for a comment. Glad you are enjoying it.
It's strange that you mentioned bats, because there are only 3 giant bat encounters in a whole game and there are pretty easy. (Cave2 - first encounter with scorpions; Dragon's Lair - third encounter with Giant; Pursuit - first encounter).
My guess is that you are talking about Emperor Scorpions encounter (or similar), because those things need two chain lightning to kill, and they are pretty annoying.
If you will stuck somewhere and find some encounters (or even whole dungeon) is way too hard, just report here and I will make some changes, or give you valuable hints.
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#49 Templar

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Posted 10 March 2013 - 11:19 PM

1.75 released
What's new:
- "Complete" message - when you complete all dungeons.
- Xp bonus you gain from achievements in Survival is now increased from 10 to 12 (per achievement)
- Xp for killing any boss/mini boss increased
- fixed issues with very small resolutions - game wouldn't fit in some mini netbooks with very small resolutions. It will resize itself when you run in one of those.
- some other minor changes



How to find secret hidden dungeon:
1
Spoiler

2
Spoiler

3
Spoiler

4
Spoiler

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#50 Tsn

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Posted 14 March 2013 - 09:52 AM

When do you have acesss to the survival mode? It would be much better if it was unlocked at start.
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#51 Templar

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Posted 14 March 2013 - 10:30 PM

When do you have acesss to the survival mode? It would be much better if it was unlocked at start.

Survival mode is unlocked as soon as you complete "Cave 2".
The reason it's locked from the beginning is that - all heroes' skills must be unlocked through the adventure mode first before you are able to gain them in survival. In other words, you won't be able to gain any levels (if you haven't played the game. And you shouldn't play survival with no ability to gain levels).

If you did played the game, but lost your save file. There is a cheat for that. It actually revealed when you complete all game (in version 1.75)
(I would not suggest this cheat for those who haven't played the game)
Spoiler

Edited by Templar, 14 March 2013 - 10:34 PM.

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#52 Joe H

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Posted 15 March 2013 - 05:13 AM

This looks excellent Templar. The game "seems" simple but I can smell the complexity. I'm not familiar with the board game. The execution is wonderful and the attention to detail is wonderful. Well done! Looking forward to playing.
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#53 shadow gamer

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Posted 18 March 2013 - 11:24 PM

I posted about this game on my blog at www.gamemakerhub.blogspot.com. Hope you appriciate it! I love your game, it's awesome, one of my favorite genres.

 

-Shadow


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