Jump to content


Photo

Delve The Dungeon Crawler 1.75


  • Please log in to reply
52 replies to this topic

#21 mikee

mikee

    Goizel The Great

  • GMC Member
  • 71 posts
  • Version:GM:Studio

Posted 03 June 2012 - 06:27 AM

Sounds fun :) Deserves a play :thumbsup:
  • 0

#22 Tsn

Tsn

    GMC Member

  • GMC Member
  • 280 posts
  • Version:Unknown

Posted 03 June 2012 - 07:43 AM

I made through the first dungeon on my first try this time.

Is there any way to resurrect your party members?
  • 0

#23 Templar

Templar

    GMC Member

  • GMC Member
  • 60 posts
  • Version:GM:Studio

Posted 03 June 2012 - 10:01 PM

I made through the first dungeon on my first try this time.

Is there any way to resurrect your party members?

Yes. Cleric and Druid will learn how to resurrect (Cleric on lvl 4, Druid on lvl 5).
You will find resurrection potions and resurrection artifacts in later dungeons.
Statue (very rarely) can resurrect dead member.

Sounds fun :) Deserves a play :thumbsup:

Give a comment when you have a play.
  • 0

#24 Tsn

Tsn

    GMC Member

  • GMC Member
  • 280 posts
  • Version:Unknown

Posted 04 June 2012 - 06:46 AM

Since i have been playing the game for a while and i'm not sure what i should comment on or suggest, is there anything specific you'd want feedback on?

Edited by Tsn, 05 June 2012 - 11:34 AM.

  • 0

#25 mikee

mikee

    Goizel The Great

  • GMC Member
  • 71 posts
  • Version:GM:Studio

Posted 05 June 2012 - 11:13 AM

Have spare time to give it a play (sorry I've been having problems with downloading files). I'll post when a play has been had :thumbsup:

EDIT: Actually, realised it's hosted on MediaFirem which is blocked on my laptop. Sorry :/

Edited by ThatRandomGuy, 05 June 2012 - 11:14 AM.

  • 0

#26 Templar

Templar

    GMC Member

  • GMC Member
  • 60 posts
  • Version:GM:Studio

Posted 05 June 2012 - 11:53 PM

Since i have been playing the game for a while and i'm not sure what i should comment on or suggest, is there anything specific you'd want feedback on?

What I really need is some comments on game balance. What dungeons was too easy, what dungeons was too hard, which encounters do you think were the hardest(in a bad way)/unbalanced.
  • 0

#27 hallsofvallhalla

hallsofvallhalla

    GMC Member

  • New Member
  • 7 posts

Posted 08 June 2012 - 05:25 PM

hey, have not logged in here in a looong time but had to log in to tell you I love the game. very addicting but one thing that is killing me is the Loss and Gain level. It is basically impossible to beat. I can get all the way to the last guy with all health and potions remaining and rolling 7-9 die and die every time. All of my players are levels 5-6 an still incredibly hard. The final guy doing 2 damage per hit just destroys the group. At max you will have 10 - 15 health in all the group and he can do that in one turn by himself. Not including all the other guys. Not only that the druid is useless. His ability is not worth using and when you are at last guy you have 7 or 8 die so makes his ability even more useless.


It is a major imbalance in my opinion but other than that I LOVE the game and this is coming from a seasoned game developer.
  • 0

#28 Templar

Templar

    GMC Member

  • GMC Member
  • 60 posts
  • Version:GM:Studio

Posted 09 June 2012 - 01:29 AM

hey, have not logged in here in a looong time but had to log in to tell you I love the game. very addicting but one thing that is killing me is the Loss and Gain level. It is basically impossible to beat. I can get all the way to the last guy with all health and potions remaining and rolling 7-9 die and die every time. All of my players are levels 5-6 an still incredibly hard. The final guy doing 2 damage per hit just destroys the group. At max you will have 10 - 15 health in all the group and he can do that in one turn by himself. Not including all the other guys. Not only that the druid is useless. His ability is not worth using and when you are at last guy you have 7 or 8 die so makes his ability even more useless.


It is a major imbalance in my opinion but other than that I LOVE the game and this is coming from a seasoned game developer.

Thanks for the feedback. Glad you liked the game!
I made a fix, I think this will help you. I tested it many times, and I was able to defeat Cave Troll with having only an artifact and resurrection potion - 8 out of 10 times. I'm sure more potions will increase chances.
I agree, druid is pretty weak and you can't rely on him in critical situations. But in a long battle, you will definitely have a good chance to throw his cure wounds spell, just don't lose this chance. (Druid will become a lot more helpful in later dungeons (when he will level up))
Please inform me if you will have more problems with Cave Troll or any other monster.


1.41 released
What's new:
Implemented a check, that reduce chances for enemies to roll very high quantity of hits in a single roll
- Balance improvements:
- Cave Troll amount of rolled dice reduced from 6 to 5, Regeneration reduced from 3 points of damage to 2. All surrounding Goblins are now Weak Goblins.
- Also fixed very rare and strange bug, when Cave Troll makes one of the Goblins immortal.
  • 0

#29 hallsofvallhalla

hallsofvallhalla

    GMC Member

  • New Member
  • 7 posts

Posted 10 June 2012 - 03:08 PM

- Also fixed very rare and strange bug, when Cave Troll makes one of the Goblins immortal.


haha I love when this happens when developing, some random thing that almost makes the game have a mind of its own.

Thanks for the fixes. Big fan of the game.
  • 0

#30 hallsofvallhalla

hallsofvallhalla

    GMC Member

  • New Member
  • 7 posts

Posted 13 June 2012 - 07:54 PM

The balance is still way out. The druid still stinks and I have leveled him up real high. Ranger and Paladin do not do anything for me either. They are no where equal to the Fighter and Thief. I die every time in Pursuit. It is hard to level the Ranger and Paladin when you have to get them over and over every time you die. When I do get a new level I have the fighter and theif and they are maxed.
  • 0

#31 Templar

Templar

    GMC Member

  • GMC Member
  • 60 posts
  • Version:GM:Studio

Posted 13 June 2012 - 11:14 PM

The balance is still way out. The druid still stinks and I have leveled him up real high. Ranger and Paladin do not do anything for me either. They are no where equal to the Fighter and Thief. I die every time in Pursuit. It is hard to level the Ranger and Paladin when you have to get them over and over every time you die. When I do get a new level I have the fighter and theif and they are maxed.

Any particular encounter that you having problems with? Ranger and Paladin will actually become very strong, just need to level them up.
Hmm... when you having a new level, who do you level up (if fighter and thief already at max)?
  • 0

#32 hallsofvallhalla

hallsofvallhalla

    GMC Member

  • New Member
  • 7 posts

Posted 14 June 2012 - 03:11 AM

the ranger and paladin are getting better. I have yet to use the druid once though. He is just fodder. His abilities are worthless. Pursuit just has so much to battle and go through
  • 0

#33 Templar

Templar

    GMC Member

  • GMC Member
  • 60 posts
  • Version:GM:Studio

Posted 14 June 2012 - 11:26 PM

the ranger and paladin are getting better. I have yet to use the druid once though. He is just fodder. His abilities are worthless. Pursuit just has so much to battle and go through

I made some changes in Pursuit dungeon to reduce difficulty, hope this will help you.
  • 0

#34 hallsofvallhalla

hallsofvallhalla

    GMC Member

  • New Member
  • 7 posts

Posted 15 June 2012 - 01:03 PM


the ranger and paladin are getting better. I have yet to use the druid once though. He is just fodder. His abilities are worthless. Pursuit just has so much to battle and go through

I made some changes in Pursuit dungeon to reduce difficulty, hope this will help you.


Haha i hate to keep reducing the difficulty and I hope I am not making it too easy to play. I will give it another play and see how it is. I do love the game. It has actually inspired me to open up one of my HTML5 multiplayer games(using Nodejs and Javascript, not game maker) and work on it some more. It is a space game and is more MMO style but I love the battle dice style and will fit in nicely.
  • 0

#35 J_B

J_B

    GMC Member

  • GMC Member
  • 177 posts
  • Version:Unknown

Posted 01 September 2012 - 03:03 PM

Really enjoying this so far! Think I missed the tool tip for it but how do you use the disarm trap skill?
  • 0

#36 Templar

Templar

    GMC Member

  • GMC Member
  • 60 posts
  • Version:GM:Studio

Posted 04 September 2012 - 11:59 PM

1.5 released
What's new:
- Survival mode! - battle monsters in semi-endless survival mode, level up your heroes, search for new powerful artifacts, and go deep into the dungeon to gain more experience points (all gained XP is your final score when you are defeated)
You get 5xp bonus for every achievement at the start of the dungeon

- Online Leaderboard! - compete against other adventures! Top board and monthly updated board. Also best local score
- New Dungeon - "Elementals" - 5 new monsters (overall 7 new monster encounters).
- New Artifact - Healing Ring
- Notification for new update - game will now notify you when new update is released
- Balance improvements:
- Lich health reduced from 4 to 3. Attack value reduced from hitting on dice [4] to [5]
- Troll now regenerates health only every other turn
- Skeleton Archer health reduced from 2 to 1.
- Thug health reduced from 4 to 3. Attack value increased from hitting on dice [6] to [5].
- Neophyte Spellcaster Attack value increased from hitting on dice [6] to [5].
- Orc archer attack reduced from hitting on dice 4 to 6, but now attack with fire arrows
- Achievements - requirements for some achievements is increased. (bonus for unlocking achievement was decreased to 30xp)
- Minor changes in almost all dungeons (some monster combination was changed, mostly in "Dungeon of Lord Teranis").
- Other minor improvements, and many bug was fixes


I also uploaded gameplay/teaser video in the title post
  • 0

#37 hallsofvallhalla

hallsofvallhalla

    GMC Member

  • New Member
  • 7 posts

Posted 07 September 2012 - 05:34 PM

I am actually extremely disappointed in this game. It is unbearably difficult which causes soooo much time wasting. I am at the Dungeon of Lord Terans and Dungeon 1 and holy crap dude what is the point! It is like sending a 6 year old to beat a troll and 10,000000000000000000000000000000000000000000 ogres. yeah I am that aggravated. My guys are maxed out on levels. The druid is friggn worthless. He is nothing more than fodder. His abilities are garbage.

Sorry /rant off.

I LOVE the game. Bravo on it, I have no doubt coding the detection of the different dice was a pain and you have done a great job but man the difficulty is waaaay overkill.
  • 0

#38 Templar

Templar

    GMC Member

  • GMC Member
  • 60 posts
  • Version:GM:Studio

Posted 07 September 2012 - 08:18 PM

Really enjoying this so far! Think I missed the tool tip for it but how do you use the disarm trap skill?

I made a video that should explain how disarm trap works. Hope it will help!



I am actually extremely disappointed in this game. It is unbearably difficult which causes soooo much time wasting. I am at the Dungeon of Lord Terans and Dungeon 1 and holy crap dude what is the point! It is like sending a 6 year old to beat a troll and 10,000000000000000000000000000000000000000000 ogres. yeah I am that aggravated. My guys are maxed out on levels. The druid is friggn worthless. He is nothing more than fodder. His abilities are garbage.

Sorry /rant off.

I LOVE the game. Bravo on it, I have no doubt coding the detection of the different dice was a pain and you have done a great job but man the difficulty is waaaay overkill.

I have a feeling you a little frustrated... :whistle:
Hehe, I guess game IS a little challenging :medieval: Thanks for a comment :)
Leave "Dungeon 1" for now, until you get Cleric back, Druid is bad for this dungeon, concentrate on Teranis.
You probably having the most troubles with the Witches? This is where you underestimate Druid. Just throw all incoming curses only on one hero (for example I'm choosing Paladin) (yes, yes, I know you are required to curse all heroes, well, just curses Paladin with all following auras). After Touch of death will reach last turn, cast a Purification to clean it. Do it several times if required. If you still have problems, save bottle of Bless and a fireball, and drink before attacking Witch (you can drink any potion in your ESC menu (no dice is required)).
Try all this. If you still can't beat the game, write me what monster is the most troublesome, I will think a way how to balance this level.
Don't forget to try "Survival" mode too :ninja:

<<I have no doubt coding the detection of the different dice was a pain
thanks for noticing, it was really an achievement for me, when I finally made it all work =]

Edited by Templar, 08 September 2012 - 01:14 AM.

  • 0

#39 hallsofvallhalla

hallsofvallhalla

    GMC Member

  • New Member
  • 7 posts

Posted 16 September 2012 - 08:06 PM

Dude it is CRAZY hard. Has anyone beat Dungeon 1 or Teranis? You have assassins that kill with one hit. You have ogres or whatever that you face four at once that in the first round do about 6 damage and regenerate. And thats only one of the 7 battles or so.

I love the game. Very well done BUT it is just too aggrivating for me to play anymore.



Really enjoying this so far! Think I missed the tool tip for it but how do you use the disarm trap skill?

I made a video that should explain how disarm trap works. Hope it will help!



I am actually extremely disappointed in this game. It is unbearably difficult which causes soooo much time wasting. I am at the Dungeon of Lord Terans and Dungeon 1 and holy crap dude what is the point! It is like sending a 6 year old to beat a troll and 10,000000000000000000000000000000000000000000 ogres. yeah I am that aggravated. My guys are maxed out on levels. The druid is friggn worthless. He is nothing more than fodder. His abilities are garbage.

Sorry /rant off.

I LOVE the game. Bravo on it, I have no doubt coding the detection of the different dice was a pain and you have done a great job but man the difficulty is waaaay overkill.

I have a feeling you a little frustrated... :whistle:
Hehe, I guess game IS a little challenging :medieval: Thanks for a comment :)
Leave "Dungeon 1" for now, until you get Cleric back, Druid is bad for this dungeon, concentrate on Teranis.
You probably having the most troubles with the Witches? This is where you underestimate Druid. Just throw all incoming curses only on one hero (for example I'm choosing Paladin) (yes, yes, I know you are required to curse all heroes, well, just curses Paladin with all following auras). After Touch of death will reach last turn, cast a Purification to clean it. Do it several times if required. If you still have problems, save bottle of Bless and a fireball, and drink before attacking Witch (you can drink any potion in your ESC menu (no dice is required)).
Try all this. If you still can't beat the game, write me what monster is the most troublesome, I will think a way how to balance this level.
Don't forget to try "Survival" mode too :ninja:

<<I have no doubt coding the detection of the different dice was a pain
thanks for noticing, it was really an achievement for me, when I finally made it all work =]


  • 0

#40 Templar

Templar

    GMC Member

  • GMC Member
  • 60 posts
  • Version:GM:Studio

Posted 20 September 2012 - 01:50 AM

1.52 released
What's new:
- New powerful skills for Druid- Summon Wolf and Summon Spirit Wolf
- Balance improvements:
- Druid will now start the game with "Cure wounds" and "Natures fury" skills (so you don't need to spend level to gain "Natures fury")
- Difficulty reduced in many dungeons, mostly in Pursuit, Dungeon 1, Dungeon of Lord Teranis




Dude it is CRAZY hard. Has anyone beat Dungeon 1 or Teranis? You have assassins that kill with one hit. You have ogres or whatever that you face four at once that in the first round do about 6 damage and regenerate. And thats only one of the 7 battles or so.

I love the game. Very well done BUT it is just too aggrivating for me to play anymore.

Sorry to hear that. I'm trying the best I can to balance this game, and always looking for feedback.
I just played Dungeon 1 (the old version, with Druid), and passed it very easy on first time. Assassins was the easiest encounter. Just keep freezing those basterds with "Dual wield" or "Ray of frost" every turn, and they can't do any harm (pixies could ruined the fun, so I fixed it in latest version).
So, check the new version, I greatly improved Druid (with new skill, you can now heal like Cleric did) and I had a lot of fun playing him. All dungeons should be a lot easier too.

Edited by Templar, 20 September 2012 - 02:25 PM.

  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users