Lots of new things, some of which are behind the scenes and some of which are quite obvious:
-Character creation and login is being worked on for multiplayer.
-Bonuses have been redone, and now any item can give a bonus to either Soul (attack), Body (defense), or Mind (magick), as well as other stats. This will allow for wands that can be used for melee, but are primarily to give bonuses to magick, or items that add defense, attack power, or even character speed. Basically, anything I want

-New tunics that give bonuses to different things.
-Zombies now drop loot, including monies and a new weapon!
-New weapon: Broadsword. Offers solid damage and a powerful knockback, but a shorter range.
-Ladders are smoother.
-Minor graphical sexiness updates.
-Stats/character info when the HUD menu is open.
-Functional XP bar and leveling system -- however, enemies don't reward the player with XP yet. There's no purpose to it until I add stat points and stat increases.
-More!
-Download 0.1.6-I'm planning on multiplayer sometime this week -- perhaps as early as Tuesday or as late as next weekend. It depends on what I come up with to add prior to multiplayer integration.
To be added:
-Skills! This will include at the least a spell to make use of the Mind stat and a blocking skill to make use of secondary shields.
-More gear! In particular, hobos will soon rarely drop their paper bag hat! Also, amulets will be included in the next update.
-Interesting secondary items: I have many ideas, but one in particular is a feather that will be gathered from a new mob

It will be equipped in the secondary slot to make the player run a bit faster and jump a bit higher.
-Custom loading bar and icon -- I'm getting sick of the default GM ones.
Enjoy!

EDIT:
I'm getting sick of playing on the keyboard, so I'm going to add Wiimote support using SWiiX R3. The only thing players will need to make use of this will be a Wiimote, a Blutooth dongle, and the ability to connect your Wiimote to your computer. Not sure how soon this will happen, but hopefully soon. Also, if I can find my USB gamepad I'll add standard gamepad support as well.
Edited by Ampersand, 08 May 2012 - 05:02 AM.