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#41 creators124

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Posted 05 May 2012 - 08:29 PM

You're right, collision hitboxes were still off -- stupid me was using the width of the entire image to calculate combat hits instead of just the bounded part of the image like it should have been. That is fixed. Tooltips for the inventory and the equipment have been added as well. So,

-Download 0.1.5.1-

Feedback is appreciated!

It seems at this point that I have most of the basic engine completed -- anything added from this point on simply requires a bit of graphics and a bit of variables and it's good to go. The player combat, movement, etc. are finished. I also just got a dedicated computer with a 3ghz dual core and 8gb of RAM for the server. It's hardwired to my modem, and it gets a fantastic connection speed, so I'm hoping it will do for a server. Tonight after work I think will begin on adding multiplayer! :thumbsup:

Yes hosting an interconnected server is an awesome idea!
as long as the game becomes a flash.(unless you can't do that) :(
but I think having it will make it more awesome!(down sides to swords will be good and more swords)
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#42 Myhijim

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Posted 05 May 2012 - 10:40 PM

Could you also make the jump key up?

I like the new tooltip idea, and i love the way it fades in but i have absolutly no idea how you coded it :biggrin:

Good job, cant wait till multiplayer
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#43 Ampersand

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Posted 07 May 2012 - 05:49 AM

Lots of new things, some of which are behind the scenes and some of which are quite obvious:

-Character creation and login is being worked on for multiplayer.
-Bonuses have been redone, and now any item can give a bonus to either Soul (attack), Body (defense), or Mind (magick), as well as other stats. This will allow for wands that can be used for melee, but are primarily to give bonuses to magick, or items that add defense, attack power, or even character speed. Basically, anything I want :)
-New tunics that give bonuses to different things.
-Zombies now drop loot, including monies and a new weapon!
-New weapon: Broadsword. Offers solid damage and a powerful knockback, but a shorter range.
-Ladders are smoother.
-Minor graphical sexiness updates.
-Stats/character info when the HUD menu is open.
-Functional XP bar and leveling system -- however, enemies don't reward the player with XP yet. There's no purpose to it until I add stat points and stat increases.
-More!

-Download 0.1.6-

I'm planning on multiplayer sometime this week -- perhaps as early as Tuesday or as late as next weekend. It depends on what I come up with to add prior to multiplayer integration.

To be added:
-Skills! This will include at the least a spell to make use of the Mind stat and a blocking skill to make use of secondary shields.
-More gear! In particular, hobos will soon rarely drop their paper bag hat! Also, amulets will be included in the next update.
-Interesting secondary items: I have many ideas, but one in particular is a feather that will be gathered from a new mob ;) It will be equipped in the secondary slot to make the player run a bit faster and jump a bit higher.
-Custom loading bar and icon -- I'm getting sick of the default GM ones.

Enjoy! :thumbsup:

EDIT:
I'm getting sick of playing on the keyboard, so I'm going to add Wiimote support using SWiiX R3. The only thing players will need to make use of this will be a Wiimote, a Blutooth dongle, and the ability to connect your Wiimote to your computer. Not sure how soon this will happen, but hopefully soon. Also, if I can find my USB gamepad I'll add standard gamepad support as well.

Edited by Ampersand, 08 May 2012 - 05:02 AM.

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#44 creators124

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Posted 07 May 2012 - 05:55 AM

Lots of new things, some of which are behind the scenes and some of which are quite obvious:

-Character creation and login is being worked on for multiplayer.
-Bonuses have been redone, and now any item can give a bonus to either Soul (attack), Body (defense), or Mind (magick), as well as other stats. This will allow for wands that can be used for melee, but are primarily to give bonuses to magick, or items that add defense, attack power, or even character speed. Basically, anything I want :)
-New tunics that give bonuses to different things.
-Zombies now drop loot, including monies and a new weapon!
-New weapon: Broadsword. Offers solid damage and a powerful knockback, but a shorter range.
-Ladders are smoother.
-Minor graphical sexiness updates.
-Stats/character info when the HUD menu is open.
-More!

-Download 0.1.6-

I'm planning on multiplayer sometime this week -- perhaps as early as Tuesday or as late as next weekend. It depends on what I come up with to add prior to multiplayer integration.

To be added:
-Skills! This will include at the least a spell to make use of the Mind stat and a blocking skill to make use of secondary shields.
-More gear! In particular, hobos will soon rarely drop their paper bag hat! Also, amulets will be included in the next update.
-Interesting secondary items: I have many ideas, but one in particular is a feather that will be gathered from a new mob ;) It will be equipped in the secondary slot to make the player run a bit faster and jump a bit higher.

Enjoy! :thumbsup:

YAY!
looks like you need to change your sig again!
also I'll like to play with you online once it comes out!
downloading now!
EDIT:
I played it and it was an amazing experience with the movements, except for the part were the zombies appeared rapidly without warning. :(
I bet once it is done it will have offline levels and online player battles! Posted Image

Edited by creators124, 07 May 2012 - 06:06 AM.

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#45 Ampersand

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Posted 01 June 2012 - 07:26 PM

An update on what's going on with this game -- updates have been put on hiatus until a playable online engine is ready to release. Technically, I am already to this point, but I don't want to release it until all the online has been added. So far, player movement, outfits, chatting, connecting, logging in, and registering have been finished. To be added is synced enemies, items, bosses, and trading before I release anything. The server computer is setup and runs quite quickly. I will release a closed beta sometime this month -- anyone interested ought to post here now to get first dibs. Beta testers will also get first dibs on moderating positions.

Finished for the Beta:
-Character Creation and Registration
-Logging In
-Smooth Online Movement
-Chatting
-Gear
To be added for the Beta:
-Online Items and Enemies
-Bosses
-Trading
-Classes
To be added after the release of the Beta:
-Parties
-Quests and Party Quests
-Storyline and Class Progression

Look forward to it, my friends :thumbsup:
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#46 Phosfor

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Posted 01 June 2012 - 09:12 PM

I love it ! ::lmao::

But we can double items just to drag and drop it ? LOLWUT
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#47 Venomous

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Posted 01 June 2012 - 10:28 PM

Great job on this so far. :thumbsup:
Playing online sounds awesome.
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#48 Ampersand

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Posted 08 June 2012 - 12:31 AM

Thanks for the compliments guys!

Phosfor: I'm sorry, I don't understand what you mean. Is there a glitch in the inventory? I'm unable to find any. If you could tell me how to replicate this, that would be fantastic.
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#49 GamesRGud

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Posted 10 June 2012 - 08:20 AM

I have just played the latest version, and I have found the bug Phosfor was talking about. It happens, when you are switching equipment. E.G. I had two swords, one equiped, and one in the inventory. I took the sword form the inventory, and dragged and dropped it to equip. Now, the previousley equiped sword is held by mouse, and a copy of it appears in the inventory.

Now, I have 20 blue tunics to give to the poor hobos.

EDIT: and allso, if you need some music composed, I just might be able to help.

Edited by GamesRGud, 10 June 2012 - 08:42 AM.

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#50 Ampersand

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Posted 10 June 2012 - 04:43 PM

Ahh I see now. Fixed! I've not noticed that until now because I always tend to speed-equip by right clicking.

Also, the multiplayer demo will be out in the next few days hopefully.
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#51 Joh

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Posted 10 June 2012 - 08:59 PM

This is a very awesome game, well not much of a game yet, but the quality of the engine..wow
It has a lot of potential, can't wait for more!

(oh and tone down that zombie spawn -_-)
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#52 Creeper0110

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Posted 11 June 2012 - 08:27 AM

Nice game! It has a lot of potential. I would like to become a beta tester, if that's possible. Also, I think aerial attacks would be a good addition, and more ways to attack.

Edited by Creeper0110, 11 June 2012 - 08:33 AM.

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#53 Lethalanvas

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Posted 03 July 2012 - 08:23 AM

What is the status on multiplayer for this game? From what I have played, there's a lot of promise here.

Keep up the fine work!
~Leth
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