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#21 creators124

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Posted 30 April 2012 - 11:52 PM

Sorry for the lack of an update as promised -- along with item looting and dropping, I decided to add stacking items... And it's being quite the pain. Update tonight, I hope.

I understand, busy I can tell!Posted Image
sometimes computers can be mysterious!Posted ImagePosted Image
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#22 SuperBlackMan

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Posted 01 May 2012 - 12:59 AM

Okay So after reading the comments, and seeing the pictures, Im defiantely gonna play this game. I'll wait for the update first. Hopefully this is finished cuz I wanna do a review on it. They are most of the times funny.

Example of a Review

Cant wait to play the game man
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#23 creators124

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Posted 01 May 2012 - 01:17 AM

Okay So after reading the comments, and seeing the pictures, Im defiantely gonna play this game. I'll wait for the update first. Hopefully this is finished cuz I wanna do a review on it. They are most of the times funny.

Example of a Review

Cant wait to play the game man

looks like this game has it's first video reviewer!Posted Image
is there going to be a update soon?!
I can't wait!!!Posted Image
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#24 Ampersand

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Posted 01 May 2012 - 04:59 AM

Fantastic! I'd love a video review, but perhaps it'd be best to wait until I've added a bit more content.

In the meantime, 0.1.4:

-Minimap!
-Less struggle with hitting the enemy after they knock you back! (you can easily face back towards them)
-Parallax backgrounds that be lookin' gud! (look!)
-What was an animationless crouch (will soon become "resting", which will restore hp) is disabled, pressing down doesn't hang up platforming!
-Click-drag-release inventory!
-New, larger testing area!
-Better attack collisions! (frame by frame check of the weapons mask -- however each attack is still only lethal to the closest enemy in the direction you're facing that is hit by the weapon)
-Item dropping/looting! (S to loot, release an item outside the inventory and equipment to drop it)
-Health potions! (if hp<max, right click the potion in your inventory to heal yourself by 25 points)
-The character is still naked! (okay okay, so I was annoyed by the stacked items and as soon as I got it I decided to release the update :tongue: )

-Download 0.1.4-

EDIT:
Post 777, cool :rolleyes:

Edited by Ampersand, 01 May 2012 - 05:06 AM.

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#25 creators124

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Posted 01 May 2012 - 05:57 AM

it is coming out nicely!
Wish you add an in-game help or tutorial!Posted Image
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#26 Ampersand

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Posted 01 May 2012 - 12:24 PM

I will do so for the next version! Thank you.

Edit:
A few bugs I've noticed already:
-Dropping the sword and shield aren't working properly? Fixed
-Dropping of stacked items not working properly? Fixed
-Dropping of items when picked up from equipment not working propeprly? Not fixed :(

I will be releasing a fix for these bugs tonight, along with more gear.

Edited by Ampersand, 01 May 2012 - 12:38 PM.

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#27 creators124

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Posted 01 May 2012 - 03:45 PM

this game will be more awesome, after it is done, to have a multiplayer feature. :D
also I didn't bother dropping my items since I had a lot of inventory. :P
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#28 SuperBlackMan

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Posted 01 May 2012 - 04:05 PM

Hey so so far its good. ummmm . . .

feedback: Collsion may be a little to close. I see the tip of the sword touch enemy. (lets say 10% of the sword) It just seems i have to be pretty close to hit the enemy
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#29 theepicgeno

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Posted 01 May 2012 - 05:04 PM

I'll edit this when I have a chance to play this.
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#30 creators124

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Posted 01 May 2012 - 11:09 PM

lol!
make the character flash slower at least that would freak me out less. :P
also think the sword should cause damage even if it hits from the tip!
QUESTION:
What happened to the naked hobos?!
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#31 Ampersand

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Posted 01 May 2012 - 11:20 PM

Multiplayer is something I'd like to add to this game, however, I'm not sure to what extent. But it will hopefully happen.

I'll change the swords "length" a bit for the attack collision detection.

I'll make it flash slower!

The naked hobos are still there, just not in the test map. I'll throw some in, haha.

Minor update sometime tonight, give me suggestions on major things I should add next!
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#32 creators124

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Posted 01 May 2012 - 11:48 PM

little menu that tells what the item does to help!Posted Image
and armor!
also what happens when you die?
because I just did! :P
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#33 Ampersand

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Posted 02 May 2012 - 01:53 AM

Aforementioned things for the next update are completed, simply have to add gear and release! I will also add a tooltip in the inventory to see info on an item.

As of right now, nothing happens when you die, and you can't really respawn -- press the R key to restart. I will add a proper respawn soon! :biggrin:
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#34 Ampersand

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Posted 02 May 2012 - 03:28 AM

Didn't add the tooltip yet, but it will for sure be in 0.1.6.

In the meantime, 0.1.5:
-Combat collision's are like, dead on. Like, if you want them any more pixelly perfect, gtfo
-Player flashes slower and more clearly when invulnerable
-Many minor tweaks
-Inventory/stacking bugs mentioned this morning are fixed
-Added a blue tunic and some boots! The code side of the graphics for body and feet is really cool, everything is far too organized into simple id structures to not make this game online... ;)
-The naked hobos are back, and stronger than ever!

-Download 0.1.5-
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#35 creators124

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Posted 02 May 2012 - 09:19 PM

I DEMAND A STORY LINE!
I need more of a reason to fight all those naked hobos and well dressed zombies!
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#36 IKSB

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Posted 03 May 2012 - 01:46 AM

Veruh nice, sir. Veruh nice.

Graphics are light hearted and VERY well animated. The player's animation is just fantastic and the feel of the combat is fun and well programmed, despite its simplicity.

The game itself is very vague, but I'm assuming this is just because this is an alpha test of sorts. I didn't have the slightest clue what the mini shield things did, and when I died I sort of just sat there until I quit. Oh, well.


I don't know what you plan to do with this, but it seems very promising! Just don't get bogged down in the details and keep chugging ahead!
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#37 creators124

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Posted 03 May 2012 - 01:52 AM

Veruh nice, sir. Veruh nice.

Graphics are light hearted and VERY well animated. The player's animation is just fantastic and the feel of the combat is fun and well programmed, despite its simplicity.

The game itself is very vague, but I'm assuming this is just because this is an alpha test of sorts. I didn't have the slightest clue what the mini shield things did, and when I died I sort of just sat there until I quit. Oh, well.


I don't know what you plan to do with this, but it seems very promising! Just don't get bogged down in the details and keep chugging ahead!

when you die you are supposed to press the "R" button to restart.
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#38 billydoesitbest

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Posted 03 May 2012 - 02:57 AM

This is quite promising! It looks very good Ampersand!
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#39 Myhijim

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Posted 03 May 2012 - 04:57 AM

Very well done Ampersand, Very well done indeed.

However i was slightly frustrated when i first entered the game at the lack of instruction, even a basic show_info() with controls would help alot. I absolutely LOVED the inventory system, it was very well laid out and the art is terrific!

The combat was smooth as were the animations and the HUD was very well done aswell.

A bit of constructive critisism (Which i do not have much of) is the almost instant respawn of some of the zombies got quite annoying and the hitboxes seem still slightly off.

This game has alot of potential, and i for one cannot wait for the next update!
Myhi
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#40 Ampersand

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Posted 05 May 2012 - 07:41 PM

You're right, collision hitboxes were still off -- stupid me was using the width of the entire image to calculate combat hits instead of just the bounded part of the image like it should have been. That is fixed. Tooltips for the inventory and the equipment have been added as well. So,

-Download 0.1.5.1-

Feedback is appreciated!

It seems at this point that I have most of the basic engine completed -- anything added from this point on simply requires a bit of graphics and a bit of variables and it's good to go. The player combat, movement, etc. are finished. I also just got a dedicated computer with a 3ghz dual core and 8gb of RAM for the server. It's hardwired to my modem, and it gets a fantastic connection speed, so I'm hoping it will do for a server. Tonight after work I think will begin on adding multiplayer! :thumbsup:
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