Not bad, not bad at all. This game has a lot of potential, although there are some things about it that feel very off to me.
-For starters, the hitboxes on your characters attacks feel very off. Am I correct in assuming he is only capable of hurting enemies during the first frame of his attack, and every frame after that is blank? If that's the case, I highly suggest changing it so the sword damages during the first several frames at least - you could set up a hitstun system so that enemies can't be damaged more than once per attack if you need to. As of now though, it's incredibly annoying to attack, only to have an enemy be just out of reach, and proceed to walk through your sword for the rest of it's animation.
-Why can't you move while you're holding down? Is it some unfinished animation for crouching or something? It makes climbing down ladders harder than it should be, and hurts the platforming flow at times too.
-Midair attacks would be very nice.
-I think you should retool the weapon in the jumping animation, have it be raised up higher than it is. It feels odd to have him holding his weapon so low, only to instantly jerk back to having it normal when he lands. I would either raise it a bit, or add in a frame or two of landing animations to ease it back to normal.
-This may just be personal preference, but I think the menu would be better off as click-hold-release dragging, not click-drag-click. An option to auto-equip stuff with the right mouse button would be appreciated, too.
-If you can, try putting the weapon behind the character while he's in the ladder climbing pose - It looks awkward to have it drawn in front of his body but behind his arm at that point. On that note, the weapon animation during ladder climbing could use some work too, it jerks around a lot.
-Jumping off ladders - It works just fine, except for the fact that it's disabled when holding Up. I suggest you remove that restraint, it kills the flow of platforming. Also, it would be nice if you could get on a ladder by holding down as well as up, assuming you're in midair when you try to anyway.
-Last thing, I'd suggest changing the direction coding so that it faces the direction of the button you press, instead of facing the direction of your movement speed. It's annoying to bump into an enemy and be turned around while you're trying to attack it. The lengthy hitstun on the player character prevents this from being a serious problem, but it would still be a good thing to fix.
Sorry if that looks like a lot of complaints; I always tend to list the elements of a game that need fixing instead of the positive points. I really do like this, though, and I hope you continue working on it. The animations look great for the most part, the graphics have a really nice cartoony flair to them, and the gameplay has plenty of potential as well. Keep up the good work!
EDIT: One final thing I just noticed, the head in the upper left of the HUD seems to mess up in the last frame of the jumping animation - It randomly tilts back instead of forward.
Edited by Froodjakle, 25 April 2012 - 08:41 PM.