Jump to content


Photo
- - - - -

GMC Jam #6 - 72 Hour Competition


  • This topic is locked This topic is locked
1831 replies to this topic

#421 Yal

Yal

    Gun Princess

  • Global Moderators
  • 5837 posts
  • Version:GM8.1

Posted 23 April 2012 - 12:37 PM

According to the discussion, it might be "tranquility"... of course, last time I made a game after a guess, the actual theme was "LIFE" and I picked "FISH". Fish with guns, but still it was a bit off.

I think the whole idea of making a tranquil game is quite interesting, since video games are all about making a player immersed in the action... and tranquility is lack of action. This could provide some interesting concepts if done right.

Maybe a FPS game without the S part? Perhaps a game where you just explore a garden or something and try to... find all the stuff you need to enjoy a tranquil afternoon? Like a bird to listen to (or a Guns n' Roses CD), a soda, and a cushion. I've heard that associating tranquility with small chirping tweeting birds is in our genes, some something with recorded sparrows and nightingales and stuff would be a good place to start. (Maybe a Space Invaders clone but with birds? =P)



To make a really good tranquility game, I think the best way to start off is to ask yourself "what do I like to do when playing a video game" and then remove all those things from the game concept you've planned. :P
  • 0

#422 makerofthegames

makerofthegames

    TV's busboy

  • GMC Member
  • 7310 posts
  • Version:GM:Studio

Posted 23 April 2012 - 12:39 PM

I want to play a game that's First Person Hopscotch.
This is my contribution to your idea, somehow.
  • 0

#423 Snail_Man

Snail_Man

    Level Builder

  • GMC Member
  • 863 posts
  • Version:GM8.1

Posted 23 April 2012 - 12:44 PM

I want to play a game that's First Person Hopscotch.
This is my contribution to your idea, somehow.

?
I don't get it. How would the game distinguish a single-foot-jump from a double-foot-jump? And how would you add the whole concept of "Balance" to the game?

Nah, I don't see it.

EDIT: Typo...

Edited by Snail_Man, 23 April 2012 - 12:45 PM.

  • 0

#424 makerofthegames

makerofthegames

    TV's busboy

  • GMC Member
  • 7310 posts
  • Version:GM:Studio

Posted 23 April 2012 - 12:45 PM

A different button for one jump to double legged jump, and balance will be done through, you guessed it, coding! :thumbsup: (This has been your immensely helpful reply by motg)
  • 1

#425 TerraFriedSheep

TerraFriedSheep

    GMC Member

  • GMC Member
  • 2826 posts
  • Version:GM:Studio

Posted 23 April 2012 - 12:47 PM

Maybe a FPS game without the S part? Perhaps a game where you just explore a garden or something and try to... find all the stuff you need to enjoy a tranquil afternoon?


There's a gap in the market appearing here... FPGE, First Person Garden Explorers, pioneered right here on the GMC :thumbsup:
  • 0

#426 Snail_Man

Snail_Man

    Level Builder

  • GMC Member
  • 863 posts
  • Version:GM8.1

Posted 23 April 2012 - 12:48 PM

Maybe a FPS game without the S part? Perhaps a game where you just explore a garden or something and try to... find all the stuff you need to enjoy a tranquil afternoon?


There's a gap in the market appearing here... FPGE, First Person Garden Explorers, pioneered right here on the GMC :thumbsup:

:o
  • 0

#427 creativebunch

creativebunch

    The Bunchiest

  • GMC Member
  • 886 posts
  • Version:GM:Studio

Posted 23 April 2012 - 01:17 PM

Calm puzzle games are the ones that make me tranquil, something with no time limit, doesn't require a lot of movement and is easy to understand. Basically a game I can play while still concentrating on the tv :biggrin: (my favourite would be solitaire)
  • 0

#428 IceMetalPunk

IceMetalPunk

    InfiniteIMPerfection

  • Retired Staff
  • 9260 posts
  • Version:Unknown

Posted 23 April 2012 - 01:17 PM

If the theme is tranquility then I'm lucky, since puzzle games are my specialty and it's incredibly easy to make a tranquil puzzler! But watch it not be tranquility and the real theme is something entirely unconducive to puzzles :( .

Hey, Yal, you should make a point-and-click adventure, but every time you find an item, it plays a really loud sound effect that annoys everyone. Just so you can play a sample of Welcome to the Jungle when you collect the G'n'R CD :P . And then make it so there's no way to win so people spend their time collecting things and getting frustrated when they can no longer progress ;) .

-IMP
  • 0

#429 HayManMarc

HayManMarc

    The HayMan

  • GMC Member
  • 455 posts
  • Version:GM8.1

Posted 23 April 2012 - 03:00 PM

My goal is to have a COMPLETED game this jam. :)
  • 0

#430 Nocturne

Nocturne

    Nocturne Games

  • Administrators
  • 16839 posts
  • Version:GM:Studio

Posted 23 April 2012 - 03:29 PM

(Sigh)... You guys really shouldn't assume that you know the theme until it is announced. All you are doing is preparing yourself to think one way when you may have to think another! Posted Image
  • 2

#431 Snail_Man

Snail_Man

    Level Builder

  • GMC Member
  • 863 posts
  • Version:GM8.1

Posted 23 April 2012 - 03:31 PM

Hey, I never assumed anything. (In fact I was the one who hinted that TV might be leading us on)

Speaking of TV, weren't we promised another letter today? :whistle:
  • 0

#432 HayManMarc

HayManMarc

    The HayMan

  • GMC Member
  • 455 posts
  • Version:GM8.1

Posted 23 April 2012 - 03:42 PM

@Snail_Man - yes, TV said Monday, no matter what.

BTW, what's that chat link, and where's the countdown timer again?


Edit = typo

Edited by HayManMarc, 23 April 2012 - 03:47 PM.

  • 0

#433 creativebunch

creativebunch

    The Bunchiest

  • GMC Member
  • 886 posts
  • Version:GM:Studio

Posted 23 April 2012 - 04:05 PM

@Snail_Man - yes, TV said Monday, no matter what.

BTW, what's that chat link, and where's the countdown timer again?


Edit = typo

The chat link is a link to a chat... Primarily for GameMaker.
The link to the countdown timer is just below the chat link.
  • 0

#434 HayManMarc

HayManMarc

    The HayMan

  • GMC Member
  • 455 posts
  • Version:GM8.1

Posted 23 April 2012 - 04:10 PM

Thanks creativebunch, but where are they? Can someone please post the links?
  • 0

#435 Snail_Man

Snail_Man

    Level Builder

  • GMC Member
  • 863 posts
  • Version:GM8.1

Posted 23 April 2012 - 04:37 PM

Thanks creativebunch, but where are they? Can someone please post the links?

They're both in the first post, but sure.

Chat
http://talkwith.thegmc.com/

clock
http://nocturnegames.orgfree.com/GMCJam/GMCJam_Clock.html
  • 0

#436 HayManMarc

HayManMarc

    The HayMan

  • GMC Member
  • 455 posts
  • Version:GM8.1

Posted 23 April 2012 - 05:12 PM

Thanks, Snail_Man. Forgive my temporary blindness, I see it on the first post now. Sucks to get old. :P
  • 0

#437 CaptainLepidus

CaptainLepidus

    GMC Member

  • GMC Member
  • 850 posts
  • Version:GM:HTML5

Posted 23 April 2012 - 07:05 PM

To make a really good tranquility game, I think the best way to start off is to ask yourself "what do I like to do when playing a video game" and then remove all those things from the game concept you've planned. :P


The issue with that for me is that I like the tranquil moments, like taking time to explore interesting scenery. What always irked me about some games is the beautiful backgrounds outside the playing area that you can never explore... Take CellFactor: Psychokinetic Wars. That was a good game, but a lot of the time I spent on the map "Storage Facility" was just staring at the unreachable, vast areas outside the level. Maybe I'm weird. I don't know. All I do know is that I'd like to make a game where you could explore all the little areas.

Anyway, I have an idea for a game to make this jam. Don't know if it will fit the theme or not so I may or may not do it.

Edited by CaptainLepidus, 23 April 2012 - 07:05 PM.

  • 0

#438 Furritus

Furritus

    Just another Ferret

  • GMC Member
  • 273 posts
  • Version:GM8

Posted 23 April 2012 - 08:47 PM

shoot, maybe ill go and crack the handicap right now...
  • 0

#439 Nocturne

Nocturne

    Nocturne Games

  • Administrators
  • 16839 posts
  • Version:GM:Studio

Posted 23 April 2012 - 09:39 PM

Anyway, I have an idea for a game to make this jam. Don't know if it will fit the theme or not so I may or may not do it.


The theme is not obligatory, and if you don't mind winning and not picking the next theme you can make your game...



  • 0

#440 11clock

11clock

    Christian Pacifist

  • GMC Member
  • 1514 posts
  • Version:GM:Studio

Posted 23 April 2012 - 09:46 PM

I'm not going to join this jam if the theme is tranquility or anything that forces me to make a casual game. Casual games are not my cup of tea, thank you.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users