GMC Jam #6 - 72 Hour Competition
#1681
Posted 19 May 2012 - 04:16 PM
#1682
Posted 19 May 2012 - 04:16 PM
That would be ideal, but it may be a little more than what I'm capable ofWould you somehow hook it up to a server that would record all the votes?
Edited by Blake, 19 May 2012 - 04:18 PM.
#1683
Posted 19 May 2012 - 04:21 PM
That would be ideal, but it may be a little more than what I'm capable of
Would you somehow hook it up to a server that would record all the votes?
It would also probably make it too easy to cheat. I'd rather have concrete evidence of votes posted by members here on GMC, either in a topic as is, or in a PM with a mod.
#1684
Posted 19 May 2012 - 04:24 PM
#1685
Posted 19 May 2012 - 05:05 PM
And... it's 3am, so I'm going to bed
Edited by Blake, 19 May 2012 - 05:07 PM.
#1686
Posted 19 May 2012 - 09:19 PM
It would be cool if it output an image of sorts, but I want the ability to play over some games and then go back and modify my scores after I'd had a bit more of a think about it (and even possibly replayed some games). So as long as it stores the scores and only spits out the image when I'm ready, I have no objections!
#1687
Posted 19 May 2012 - 10:12 PM
Sounds good to me! 1+I wish I could stay up that late nowadays Blake! Anyway, I'm up now.
It would be cool if it output an image of sorts, but I want the ability to play over some games and then go back and modify my scores after I'd had a bit more of a think about it (and even possibly replayed some games). So as long as it stores the scores and only spits out the image when I'm ready, I have no objections!
#1688
Posted 19 May 2012 - 10:29 PM
#1689
Posted 19 May 2012 - 10:47 PM
Yeah, I agree.For what its worth, I'm in favor of keeping SSE and keeping the votes public. Easier that way for all to see that the voting is honest.
Any real arguments against it can probably be dropped on grounds of "hey dude, this isn't even about the prizes..just get over it and have fun."
#1690
Posted 19 May 2012 - 11:30 PM
Reviews would be posted in the topic as well.
I do think it would be easier to set up an external website to automate the process, but this is the GMC Jam, it should stay on the GMC, hence why I've suggested this option. People voting with their GMC accounts have their reputation at stake, so downvoting (etc) is less likely to be a problem.
I think public votes are a good thing, too. People are more likely to vote honestly when their votes are there for all to see.
#1691
Posted 19 May 2012 - 11:54 PM
#1692
Posted 19 May 2012 - 11:58 PM
I really don't see much reason to change the scoring system, this jam was so perfect... I would like a randomly ordered .zip though, if it can be done. Just make a program that would rename the individual folders, using numbers, and when Nocturne makes the .zip he could make sure every game has a folder before giving it to someone. Is this possible?
Sure, I can do that. Although then we will get people complaining because they have been put at the bottom of the folder list!
#1693
Posted 20 May 2012 - 12:09 AM
#1694
Posted 20 May 2012 - 12:12 AM
#1695
Posted 20 May 2012 - 12:16 AM
Same here. That's why all of the games would have to be in folders for the idea I had to work. Does anyone know how to make a folder randomizer?My computer organizes it alphabetically, but it also groups all the exe's separately from the folders, so I played all the folder games, and then all the exe's.
#1696
Posted 20 May 2012 - 12:23 AM
#1697
Posted 20 May 2012 - 12:29 AM
The only problem they are trying to solve is people complaining that their game gets played first/last, nothing else...Unless you're responding to something several posts up, in which case you probably should've quoted.It seems like rating games independently of each other solves all of the problems you're trying to solve...
#1698
Posted 20 May 2012 - 12:37 AM
#1699
Posted 20 May 2012 - 01:43 AM
Hmm, I think I misread something there. It's an age old problem, and it's difficult to solve. A folder name randomiser shouldn't be too difficult to implement, and I guess it's the best option considering the circumstances.
Whipped something up.
What do you think?
var foldercount, foldernum, dir;
//change foldercount to the number of entries
foldercount = 6;
for( foldernum = 0; foldernum < foldercount; foldernum += 1 )
{ folder[foldernum] = "" };
// set folder[#] to random directories
dir =
filename_name
( file_find_first( working_directory + "/*", fa_directory ) );
if( dir = "." ){ dir = filename_name( file_find_next() ) };
if( dir = ".." ){ dir = filename_name( file_find_next() ) };
repeat( foldercount )
{
do
{ foldernum = round( random( foldercount-1) ); }
until ( folder[foldernum] = "" );
folder[foldernum] = filename_name( dir );
dir = filename_name( file_find_next() );
};
file_find_close();
// change directory names to include number
for( foldernum = 0; foldernum < foldercount; foldernum += 1 )
{
if( directory_exists( folder[foldernum] ) )
{
file_rename
(
folder[foldernum],
string( foldernum ) + "_" + folder[foldernum]
);
}
else
{
show_message( "ERROR#Something went wrong!" );
}
};
show_message( "Done" );
game_end();
EDIT: Forgot to take out a useless part.
EDIT2: Made foldercount easier to understand.
Edited by TeamSteeve, 20 May 2012 - 03:02 AM.
#1700
Posted 20 May 2012 - 02:03 AM
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