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GMC Jam #6 - 72 Hour Competition


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#1301 TerraFriedSheep

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Posted 06 May 2012 - 10:34 PM

Has anyone else who downloaded the zip found that zakaos's game just let me sleep is only 177 bytes?
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#1302 Snail_Man

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Posted 06 May 2012 - 10:37 PM

Has anyone else who downloaded the zip found that zakaos's game just let me sleep is only 177 bytes?

It's like that for me too, so I tried playing it, and it said it was incompatible with the version of windows I was running.
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#1303 Dangerous_Dave

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Posted 06 May 2012 - 10:48 PM

Same here, the link in his topic is the same.
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#1304 chance

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Posted 06 May 2012 - 11:08 PM

Has anyone else who downloaded the zip found that zakaos's game just let me sleep is only 177 bytes?

He knows the link/download is broken. He said:

Don't Run "Just Let Me Sleep!!"
the file is broken, the filehosting i used completely sucked.
my dumb fault for not checking the link first.
Please remove it from the competition.


Unfortunately, he didn't put this in his original post.
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#1305 TerraFriedSheep

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Posted 06 May 2012 - 11:21 PM


Has anyone else who downloaded the zip found that zakaos's game just let me sleep is only 177 bytes?

He knows the link/download is broken. He said:

Don't Run "Just Let Me Sleep!!"
the file is broken, the filehosting i used completely sucked.
my dumb fault for not checking the link first.
Please remove it from the competition.


Unfortunately, he didn't put this in his original post.


Thanks for digging that out, I did read that when it was posted, but I had no idea it was about this game. I've only just got to this one, and there are a lot of posts so hence I didn't remember specifically!
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#1306 johnki

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Posted 06 May 2012 - 11:49 PM

Responding to another review:

These Tranquil Waters Shall Not Hold - JOhnKi
I was super excited to play this one after seeing the screenshots, but I was a little disappointed to be honest. I absolutely love the simple graphics and idea of exploring the oceans depths, but I didn't find a whole lot. After searching for a good 20 minutes all I found were several schools of goldfish and a single (giant?) red squid. I was really hoping for an Endless Ocean sort of deal, but that's probably my own fault. The environment is very tranquil, but I think it could have been made better by a little bit of music. Also, it get really disorienting, especially when you so deep you can't see your ship, but you beam of light is pointed out at like a 45-degree angle. I would have either liked a compass or at least having the light point straight out.


No, no, it's not your fault. I would have loved to have made it closer to that. In fact, while that wasn't a direct inspiration, my biggest goal was making sure that the game's atmosphere was intricately made, and it turns out that I just didn't have enough time to do that. I wanted whales, fish that hid in the kelp, fish that ate off of the coral, crabs, etc, etc, etc.

Due to being out of town, I worked maybe 6 or 7 hours on the final product and the majority was spent on optimizing (for a while, on my beast of a computer, it was running at 30 FPS in a 60 FPS room. The end product has 6000-7000 instances active at one time) and level design (filling in all of the coral spaces took AGES since Game Maker doesn't have an object fill tool).

When I started, I wanted a grand total of 20 items to find in that relatively small area. I ended up having 5.

Achievements were added in pretty much last minute and were almost an afterthought.

The music I spent a whole day (the only day I was actually home to work on it) trying to figure out why Famitracker/Milkytracker/etc were broken on my laptop, in that playback wasn't happening.

The disorientation was a bit intentional, but there is definitely way too much space in which you are that disoriented. I think it may have been worse if the light pointed straight out, though, giving you no room to really stop, assess where you are, etc.

I didn't have time to put in a compass, but I tried to rectify that with sonar (which also fuels a puzzle) that beeps if it hits anything up to something like 1000 pixels away (or 500 if you don't change the render/deactivation distance).

EDIT: And another:

These Tranquil Waters Shall Not Hold
Fun concept! A few problems though. The collisions were buggy and I got tired of getting stuck in walls all the time. It also may have been better if the controls were simple. For example, if the ship always faced the mouse and you used the left click to move forward and space to shoot. Still, it was an interesting concept and I liked it!

Heh, I spent a little bit of time trying to fix the collisions, but it should have always at least have been escape-able. Interesting idea regarding the controls, but the screen-spinning thing was one of my main motivations for doing it that way. I thought it would be fun and a little disorienting. :D

Edited by johnki, 07 May 2012 - 04:58 AM.

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#1307 TheUltimate

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Posted 07 May 2012 - 12:12 AM

Okay, I finally got off my butt and voted for my favourite games and stuff.

Remember, my top 3 get a prize:

TheUltimate - Will make banners for his top 3 favorite games.

(Hey TV, you ARE aware that I'm a girl, right?)
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#1308 lukew23

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Posted 07 May 2012 - 12:24 AM

Spoiler

I got a vote... for 1st place... :huh: :confused: :ohmy: ::lmao::
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#1309 HayManMarc

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Posted 07 May 2012 - 01:35 AM



Before you submit your game, you need to make sure your game is playable with little to no issues. Polish is by far the most strict category in my reviews: even a tiny problem will cause the loss of a star.

While I understand your point of view, you are not "getting" the Jam philosophy here! Polish is something to take into account, sure, but no more than effort, idea and implementation. A bugged game should not be marked down just because of it's bugs, especially if the idea is original or really well implemented.

Maybe 11clock's use of the word "polish" was a poor choice. I don't think he expects the Jam games to have professional/commercial quality. But bugs/glitches that severely hurt the playability are a serious flaw. So it's perfectly natural to score those games lower, even if their "idea" is good.

The best thing for reviewers to do with "innovative but flawed" games is to point out the bugs/flaws -- but to encourage the innovation if they think the game has promise.


And one more thing to add. Everyone had only 3 days to make a game. If a game is "perfect" compared to a game with a couple of glitches, the "perfect" game gets a better review. I'll say it again. We ALL had 3 days to make a game, with or without "polish".

That said, I agree with Nocturne's "spirit of the jam" arguement.
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#1310 Follomania

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Posted 07 May 2012 - 01:59 AM

(Hey TV, you ARE aware that I'm a girl, right?)

Oh. That just ruined my mental picture of you. Way to go. Next thing I'll know, chance is going to say he has a beard...and Nocturne's going to have a full head of hair...
This is why I can't view pictures of GMC members on the internet.
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#1311 True Valhalla

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Posted 07 May 2012 - 02:54 AM

Everyone knows that there are no girls on the internet.
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#1312 Rusty

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Posted 07 May 2012 - 03:22 AM

I need a partner for Jam #7... I need somebody to share my fail. <_<
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#1313 lukew23

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Posted 07 May 2012 - 03:24 AM

Rusty, i greatly admire your work with previous jam entries (namely the shoot the pidgeon ones) I would be honoured to be your teammate for the next jam - if you will have me
you have my sword! :medieval:
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#1314 TheUltimate

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Posted 07 May 2012 - 03:25 AM

Everyone knows that there are no girls on the internet.

Except for me. And Yal. And... uh... wow, I guess we are kind of scarce.

I need a partner for Jam #7... I need somebody to share my fail. <_<

If I bother joining next time, then maybe. :)
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#1315 TeamSteeve

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Posted 07 May 2012 - 04:09 AM


TheUltimate - Will make banners for his top 3 favorite games.

(Hey TV, you ARE aware that I'm a girl, right?)


Perhaps you should change your gender from "not telling" on your profile.
As far as I am aware, that is the only way anyone would know you're a girl apart from you telling them.

It is kind of presumptuous of TV to refer to you as a male though. I often wonder who is male or female on here, but usually I'll check their profile to find out before I refer to them in a gender specific way.
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#1316 Fihrilkamal

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Posted 07 May 2012 - 04:27 AM

I used to think that women aren't interested in game making, then I realize that it was wrong.
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#1317 makerofthegames

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Posted 07 May 2012 - 04:47 AM

I'm not usually sexist, but when I am, I drink *insert sexist ad here*
EDIT: TV, that wasn't directed at you, it was directed at the post above mine.

Edited by makerofthegames, 07 May 2012 - 06:30 AM.

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#1318 True Valhalla

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Posted 07 May 2012 - 04:55 AM



TheUltimate - Will make banners for his top 3 favorite games.

(Hey TV, you ARE aware that I'm a girl, right?)


Perhaps you should change your gender from "not telling" on your profile.
As far as I am aware, that is the only way anyone would know you're a girl apart from you telling them.

It is kind of presumptuous of TV to refer to you as a male though. I often wonder who is male or female on here, but usually I'll check their profile to find out before I refer to them in a gender specific way.


Apologies for assuming TheUltimate's gender was male. To make up for it, I'll assume you are female from now on.

There, everything is even, and the world is balanced :)

I will await my sammich.
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#1319 TeamSteeve

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Posted 07 May 2012 - 05:15 AM

Apologies for assuming TheUltimate's gender was male. To make up for it, I'll assume you are female from now on.

There, everything is even, and the world is balanced :)

I will await my sammich.

Some of me could be female, my member name indicates that I could be more than one person... :kiss:
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#1320 johnki

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Posted 07 May 2012 - 06:42 AM

Working on more reviews.

I've got a ton to sift through still.
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