GMC Jam #6 - 72 Hour Competition
#861
Posted 28 April 2012 - 11:54 AM
OK... which is the second-most tranquil thing?
#862
Posted 28 April 2012 - 12:48 PM
do i just start an post on the games forum with "GMC Jam #6 in description or title ?
#863
Posted 28 April 2012 - 12:54 PM
No, you have to make a post in this topic. Make sure you have some content though (Say, a screenshot, or a demo, or a design doc.How do i post the game to the competition ?
do i just start an post on the games forum with "GMC Jam #6 in description or title ?
Edited by Snail_Man, 28 April 2012 - 12:55 PM.
#864
Posted 28 April 2012 - 01:27 PM
No, you have to make a post in this topic. Make sure you have some content though (Say, a screenshot, or a demo, or a design doc.
How do i post the game to the competition ?
do i just start an post on the games forum with "GMC Jam #6 in description or title ?
do i make an reply in that forum now and update it under development ?
#865
Posted 28 April 2012 - 01:30 PM
Yup
No, you have to make a post in this topic. Make sure you have some content though (Say, a screenshot, or a demo, or a design doc.
How do i post the game to the competition ?
do i just start an post on the games forum with "GMC Jam #6 in description or title ?
do i make an reply in that forum now and update it under development ?
#866
Posted 28 April 2012 - 01:37 PM

Oh YEAH! I am soooooooo happy that I can compete this Jam as the theme has really got my creative juices flowing! I hope everyone else is coming along too and I'm looking forward to seeing how you all interpret this theme and incorporate the handicap into your games...
#867
Posted 28 April 2012 - 01:43 PM
There goes all my chances of winning...Okay, some blatant self promotion...
Oh YEAH! I am soooooooo happy that I can compete this Jam as the theme has really got my creative juices flowing! I hope everyone else is coming along too and I'm looking forward to seeing how you all interpret this theme and incorporate the handicap into your games...
#868
Posted 28 April 2012 - 01:46 PM
#869
Posted 28 April 2012 - 02:16 PM
And besides, great graphics does not guarantee great gameplayLol! Nah... I'm in the competition, and I'm creating a game, but I don't think it would be fair if I take any prizes as I DO work at YoYo Games and I am an Admin on the forums. I'm just making something for the hell of it, and if by any chance it places, then my prizes will go to the next highest placed...
#870
Posted 28 April 2012 - 02:38 PM
And besides, great graphics does not guarantee great gameplay
Lol! Nah... I'm in the competition, and I'm creating a game, but I don't think it would be fair if I take any prizes as I DO work at YoYo Games and I am an Admin on the forums. I'm just making something for the hell of it, and if by any chance it places, then my prizes will go to the next highest placed...
True, true...
#871
Posted 28 April 2012 - 02:51 PM
Recent screenshot:

Do the mountains in the platform dimension clutter it up too much? I'm not sure If I like them :S
#872
Posted 28 April 2012 - 02:59 PM
#873
Posted 28 April 2012 - 03:09 PM
#874
Posted 28 April 2012 - 03:34 PM
#875
Posted 28 April 2012 - 03:40 PM
I like them!Do the mountains in the platform dimension clutter it up too much? I'm not sure If I like them :S
#876
Posted 28 April 2012 - 03:44 PM
Can someone link me to a DLL that plays .oggs? I've tried googleing it with no luck, and I'm tired of having .Midi-s in my jam games
Here's a copy of SuperSound.dll i keep in my dropbox, because the link is down: http://db.tt/2zcQEATp
It's pretty straightforward: load the sounds in a controller/game start object using SS_LoadSound
Play the sounds using SS_PlaySound or SS_LoopSound
Stop them using SS_StopSound
Pause/Resume using SS_PauseSound and SS_ResumeSound
call SS_Unload before exiting the game.
#877
Posted 28 April 2012 - 03:48 PM
Try with supersound.dllCan someone link me to a DLL that plays .oggs? I've tried googleing it with no luck, and I'm tired of having .Midi-s in my jam games
#878
Posted 28 April 2012 - 04:08 PM
Do the mountains in the platform dimension clutter it up too much? I'm not sure If I like them :S
Yeah the mountains look good, without them the scene wouldn't really be set
#879
Posted 28 April 2012 - 04:39 PM
#880
Posted 28 April 2012 - 05:21 PM
Edited by 11clock, 28 April 2012 - 05:23 PM.
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