Local Area Multiplayer
Posted 16 April 2012 - 03:41 AM
Eg: Everytime something changes in the game, it saves an ini file every 0.3 seconds, the person on the other computer reads the file through the Network folder in there computer.
I am the character, but there is a clone of the other person playing on a different computer on the game on your computer, the movement of that character is the same as the movement on the other computer...
Get me? Is it possible through .ini files and not DLLs?
Posted 16 April 2012 - 03:51 AM
Posted 16 April 2012 - 03:54 AM
It'd be pretty slow. Would work for chat, and turn-based games (chess, checkers, card games, etc) but you wouldn't be able to accurately, or very quickly make it work for an action game.
Edit: Can't find the link to that tutorial. Was years ago, probably looong gone. It's not really practical, (although kinda cool!)
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Posted 16 April 2012 - 05:12 AM
I was asking if its possible. Not for anything else .
I knew it would of been possible without DLLs or anything like that.. I might try it one day, but like you said, i could just do a chat thing.
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