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Convert .gmmod to .d3d


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#1 BluePotato1994

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Posted 14 April 2012 - 04:02 AM

How can I convert a .gmmod model to a .d3d model?
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#2 Desert Dog

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Posted 14 April 2012 - 04:38 AM

Aren't they the same thing, only with a different extension?
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#3 BluePotato1994

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Posted 14 April 2012 - 10:26 AM

hmmm, I'll try renaming the extension
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#4 BluePotato1994

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Posted 14 April 2012 - 10:33 AM

Well, im using Slayer64s project k example
Found Here: http://sandbox.yoyog...02726-project-k

When I try and load a .gmmod or a .gmmod that has been renamed to .d3d I get:

___________________________________________
ERROR in
action number 1
of Create Event
for object objControl:

Error reading real.


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#5 orange451

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Posted 14 April 2012 - 03:15 PM

I actually chuckled to myself when I read the title.

I'm pretty sure the terrain In Slayer's project K example needs to be made with his terrain editor (correct me if I'm wrong).



If it were me, I would use P3DC (no, I'm not trying to tell you to change), but how you want to develop your game is entirely up to you :)
Best of luck trying to solve your problem.
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#6 BluePotato1994

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Posted 15 April 2012 - 10:26 AM

Dont worry, I found out I can import .gmmod into master editor to export it to .d3d
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