What I currently have is:
// step event of obj_knife
if (path_not_started) {
path_start(pth_swing,8,0,false);
path_not_started = false;
}
x += obj_person.x - obj_person.xprevious
y += obj_person.vspeed;The problem is that when the knife is on the path, the 'x +=' and 'y +=' bit does not work.Is there a better way to do this or a way to fix it?











