I need to know how to make a thing where you place objects around a center, have the center save the object arrangement as a grid, and then have that grid used by another center which places the objects exactly where they were in relation to the previous (look up final core for a good example). My current idea uses create events based on
if there is a value saved to that position, resulting in an if statement for each possible positions (120 on a 11x11 grid, not counting the center). I need to know how to do the grids based on
where there are values saved to the grid. (I have the saving to to the grid figured out, but I would also appreciate an example so I can compare mine)
Any help is appreciated,

EDIT: lol random chicken
Edited by jflorek, 14 April 2012 - 12:07 AM.