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Loading object positions from grids


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#1 jflorek

jflorek

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Posted 13 April 2012 - 11:59 PM

I need to know how to make a thing where you place objects around a center, have the center save the object arrangement as a grid, and then have that grid used by another center which places the objects exactly where they were in relation to the previous (look up final core for a good example). My current idea uses create events based on if there is a value saved to that position, resulting in an if statement for each possible positions (120 on a 11x11 grid, not counting the center). I need to know how to do the grids based on where there are values saved to the grid. (I have the saving to to the grid figured out, but I would also appreciate an example so I can compare mine)
Any help is appreciated,
:chikin
EDIT: lol random chicken

Edited by jflorek, 14 April 2012 - 12:07 AM.

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