Last Chance (vertical shmup) - WIP
Posted 13 April 2012 - 11:20 PM
A simple vertically scrolling shooter. This is a fairly early WIP; but I think it's good enough to show, at least for the sake of general feedback. It's comprised of only 1 (short) level with a boss fight at the end, after which the game resets. Much of it is unfinished and the background is pretty much just a placeholder.
Small window (potentially better speed depending on your system)
Mouse/Touch: Your ship stays just above the mouse cursor/touch point. When on the lower part of the screen, your ship fires upward. When on the top part of the screen, your ship fires downward.
Keyboard: Arrows move, Z fires up, X fires down.
Any feedback concerning general performance, specifically that on touch input devices would be most appreciated.
Posted 14 April 2012 - 12:31 AM
Posted 16 April 2012 - 01:27 AM
I'm fixing/adding a bunch of things now; but the next update I make here will probably be the full game. I'm aiming for it to have 3 levels total, hopefully that's not too ridiculously short.
Posted 22 April 2012 - 09:42 PM
Posted 24 April 2012 - 07:02 AM
Assuming the next test (soon to be incoming) goes ok and if I have the time, I might use the extra space for some arcade style marquee/cabinet art.
Posted 30 April 2012 - 08:38 PM
- You can now select an alternate (browser specific) control mode by pressing Rmouse on the title screen. Using this, Lmouse shoots up, Rmouse shoots down.
- There's a strange glitch which somehow lets you start the game in the middle of or right before the story text, which spawns 2 ships instead of one. I love finding this stuff late.
Posted 30 April 2012 - 10:23 PM
yep, still epic. that border is really needed, good stuff. With it, I finally got to the boss, and defeated him!
Posted 05 June 2012 - 02:26 PM
I released an updated demo (Win/EXE only, though.) It's still only one level; but there's 3 ships to choose from, configurable controls and a new mode ("Extreme".) The web version is running pretty choppy since I started doing more with the backgrounds, so I might have to just hold off on it until the exe version is ready and I can just cut everything down for the sake of speed.
Also, could someone move this thread to the WIP section? It won't be finished for quite awhile.
Posted 08 June 2012 - 10:39 AM
Only complaint: the intro text is nearly unreadable. That font is not bad, but the color choices clash with the background. Other than that, great game.
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