So I've been experimenting with the new physics engine that Studio has. Had a look at the documentation and followed it through. But I have a few questions regarding how it all works.
How do you get an object moving. I understand it is to do with forces so how would you, say if you wanted to create a platform game, apply a force instructing the player controlled object to move right/left and jump etc. when a key is pressed.
Also say if I want to create bouncy balls. So far I have made it so that the object is affected by gravity and falls and comes to rest on the 'ground'. But how do I make that ball bounce along instead?
Lastly if anyone knows of an example showcasing the functions of the physics engine floating around anywhere it would be much appreciated.
Cheers!











