Imagine being able to no longer need the complexity of the 39DLL and assume we can have more functions and make making Mass Multiplayer games more easily.
I am sorry if this is the wrong section but i did not know where else to put my suggestion for game maker studio.
GMStudio true online functions
Started by mrsmes, Apr 13 2012 08:13 AM
2 replies to this topic
#1
Posted 13 April 2012 - 08:13 AM
#2
Posted 13 April 2012 - 09:35 AM
I saw an answer on this by Mike or Russel. It's coming on Q3 of this year and it's a complete multi-platform solution.
#3
Posted 13 April 2012 - 09:25 PM
If we could at least properly send/receive data completely through GM-created programs themselves, that would be nice. Just something like message_send(type,value); and check with message_receive(type,value);
Type being either int, boolean, or string.
Value being a value.
Those two alone could be used to create anything multiplayer on a massive scale. They could be functions usable in their own special dialog, like a seperate object set to be the controller of everything online, so you don't need to processing of every single object checking an event for message_receive or whatever.
..just a thought.
Type being either int, boolean, or string.
Value being a value.
Those two alone could be used to create anything multiplayer on a massive scale. They could be functions usable in their own special dialog, like a seperate object set to be the controller of everything online, so you don't need to processing of every single object checking an event for message_receive or whatever.
..just a thought.
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