Here is a small screenshot of how it looks like at the moment:

Some basic things you should know about the game:
- You can walk & jump like a regular platformer.
- You can fight using several skills (so there will be enemies in the game too)
- You can talk/read things
- The castle you are in at the moment is friendly
- You have an inventory, you can equip, and you can sell things. (so you can pick up items)
The purpose of this "level" is simply to walk around, read some books, and eventually find this specific room.
But isn't this quite boring?
What can I do to make this 'walk to the goal' less boring or repetitive?
Maybe some interaction on the way there?
Any ideas?
Cheers!
Edited by Kyon, 11 April 2012 - 07:38 PM.











