I'm unsure what GM would do to make it fail with certain Androids, unless GM is checking for certain OS/browser combinations. After all HTML5 is supposed to be a standard, right? I can't imagine the YYG guys using non-standard functions.
I don't understand, either, and I lack the resources(ability) to thoroughly test, but definitely with at least 1 (HTC One S with Android ICS.. it crashes the phone+reboot). It's not just my games, also a game by Dangerous_Dave. I also believe True Valhalla rewrote his Soduku game from scratch to get it as compatible as possible.
Especially the new piece appearing animation seems to drop it heavily, maybe because the animation is transparent.
I thought it may be because I was using image_angle on it, but after taking that out (and using a custom sprite rotation) it's no better, the fps does seem to take a bit of hit then, doesn't it?
It passes for me, but one to bare in mind, to avoid alpha then. *should probably test this more thoroughly*
Another thing I noticed - there is no back button in the entire game AFAICS. Once you start a game you must select dogs or aliens, and you must finish the game before it returns to the title screen, which is a bit annoying especially if you wanted to read the instructions or change to a different opponent. A back button would also be good on the instructions.
Reluctantly agreed. I kinda didn't have a good place to put a button, and tried to sneak away from it. I've added one in now in-game, at least. (I'm going to sneak out of doing one for the instructions, though.)