Previous to Studio, I would use the zoom function in global game settings as a way to supplant the huge issues you get trying to enlarge sprites with views. Now, even with interpolation off, I get significant cracks between tiles. Is there any hope to get scaling after render like the option before? Or will I be stuck retooling my sprites either manually or with a draw, scale command?
The problem presents itself especially when my view's "view in room" is out of aspect ratio with the device (a problem because the device I am utilizing, a Droid X, has the oddball res. of 854x480, making a option of anything lower than a 1:2 ratio impossible because it results in decimal places.
What Happened To Zooming?
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