Possibilities for mmo games?
#1
Posted 08 April 2012 - 05:02 AM
Are there any other extensions that could be used for a mmo game(not too massive tough, probably only 20 players at max)?
#2
Posted 10 April 2012 - 08:00 AM
#3
Posted 14 April 2012 - 02:44 AM
#4
Posted 14 April 2012 - 04:46 PM
Maybe Studio will work better, with it supporting android and ios.
#5
Posted 14 April 2012 - 10:20 PM
Youve never played RuneScape.I dont think Javascript is fast enough for most MMO games. You could get away with a standard turn-based RPG but nothing fast paced like a shooter game.
Maybe Studio will work better, with it supporting android and ios.
#6
Posted 15 April 2012 - 01:49 AM
Runescape is Java based, not javascript. There's a huge difference there.Youve never played RuneScape.
I dont think Javascript is fast enough for most MMO games. You could get away with a standard turn-based RPG but nothing fast paced like a shooter game.
Maybe Studio will work better, with it supporting android and ios.
#7
Posted 15 April 2012 - 02:28 AM
Youve never played RuneScape.
I dont think Javascript is fast enough for most MMO games. You could get away with a standard turn-based RPG but nothing fast paced like a shooter game.
Maybe Studio will work better, with it supporting android and ios.
Dont try it if you dont know the difference between Java and Javascript
Troll with 3 posts. Ban please.
#8
Posted 15 April 2012 - 06:26 AM
You sir, are the one would need to get a ban(for one day) for saying this. I DESPISE people who walk around yelling "lol, ban please!". I'm so glad the moderators here are not like the ones on Tigsource. Geez...
Youve never played RuneScape.
I dont think Javascript is fast enough for most MMO games. You could get away with a standard turn-based RPG but nothing fast paced like a shooter game.
Maybe Studio will work better, with it supporting android and ios.
Dont try it if you dont know the difference between Java and Javascript.
Troll with 3 posts. Ban please.
#9
Posted 15 April 2012 - 11:49 PM
He said 20 players max. I'm sure it can handle that.I dont think Javascript is fast enough for most MMO games.
Just need to see how much information there is being sent back and forth at a time to manage.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











