Posted 05 April 2012 - 12:26 AM
Is it not just an android device with some modifications?
Posted 05 April 2012 - 12:44 AM
Posted 05 April 2012 - 05:49 AM
Posted 05 April 2012 - 05:59 AM
What make the Kindle Fire incompatible are the changes Amazon made to Android to customize it for their device. Eclair is when support gets sketchy.
Another problem stems from the fact that some android apps call for hardware that the Kindle Fire does not even have.
Edited by Destron, 05 April 2012 - 06:06 AM.
Posted 05 April 2012 - 09:14 AM
Posted 05 April 2012 - 01:04 PM
Posted 05 April 2012 - 01:13 PM
Not sure about Kindle fire with ICS though... never tried that.
Posted 05 April 2012 - 02:45 PM
Posted 23 April 2012 - 07:42 AM
I just started to play with the Kindle fire and it works fine, just follow the setup provided by rwkay above this post. I am using windows 7.
One thing I found on the Yoyo runner was, I cannot load the game on usb, but it runs fine using wifi loading (maybe my Kindle has problems). So setup your kindle to wifi if usb laoding doesn't work. I also noticed a lag on my wav and music playing on the kindle (about half a second), even my native android apps in the market has the same issues in audio playback in my Kindle.
Load your Yoyo runner through usb one time then use wifi to load your compiled games after you setup and run yoyo runner in your device.
Edited by darthjaiz, 23 April 2012 - 07:53 AM.
Posted 23 April 2012 - 06:42 PM
Posted 26 April 2012 - 04:01 AM
Posted 20 May 2012 - 07:40 PM
Posted 31 May 2012 - 03:06 AM
I tried everything in this thread, and my game now boots up on the Kindle Fire, but it immediately closes down when I move to the next room after my intro room. The destination room is a physics world. If I go to any non-physics room, the game works fine. The crash therefore relates to the physics engine.
EDIT: Just an update. I built another game which compiled just fine, but when I loaded it onto the Kindle Fire, it would load the Game Maker splash screen and then crash.
Edited by _169868, 31 May 2012 - 03:42 AM.
Posted 01 June 2012 - 12:37 PM
Posted 01 June 2012 - 12:45 PM
Posted 01 June 2012 - 03:26 PM
Also, I discovered the problem with my second game was in an encryption script. I turned that off and the game ran fine. So the other problem seems to be tied to the physics engine.
Edited by _169868, 01 June 2012 - 03:26 PM.
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