sound = sound_loop(snd_fuse);
DESTROY EVENT:
sound_stop(sound);
I want a sound to play on an instance_creation and loop, but the particular instance of that sound to stop once the object is destroyed. It's for a bomb, so each bomb has its own fuse sound playing. I don't want one bomb to explode and all the fuse sounds to stop from other bombs.
This code does not work for my desired effect. The sound starts and loops, but does not stop when the instance is destroyed. Any insight? Thanks!











