
I'm planning on making a 2D Action Platform RPG called Daemo and I'm working on the systems that will go into the game.
Here's what I have so far (in chronological order that they will be implemented):
Movement
This includes moving left, right, jumping, grabbing ledges, crouching and wall jumping.
NPC's / NPC AI
Types of NPC's include: Guards, Civilians and Traders. The things they do include: buying/selling different types of items, giving quests, guarding areas, defending themselves/others, walking, jumping, grabbing ledges, walljumping and crouching. You can attack any NPC, but they respawn just like enemies. You can also pickpocket, stealth kill and hide from them. Also, if an NPC is in a faction(see Factions) that you have low rep with they can attack you on sight, but if you have high rep they will treat you nicely and possibly even become a companion(see Companions) or trust you with new quests.
Dialog System
There are usually multiple options to choose from when you are in dialog. Some may also use persuasion. Depending on your Speechcraft skill(see Skills), you will have a better chance at succeeding in persuading the NPC.
Stats
Vitality - Effects how much health you have
Focus - Effects your attack speed
Force - Effects how much melee damage you deal
Intellect - Effects how effective your spells are (both dmage and buffs)
Presence - Effects how ell you keep mobs attention (aggro)
Classes
Brute: Tank (30 Vitality, 20 Focus, 20 Force, 1 Intellect, 30 Presence)
Duelist: Melee DPS (20 Vitality, 30 Focus, 30 Force, 1 Intellect, 20 Presence)
Warden: Ranged DPS (20 Vitality, 30 Focus, 30 Force, 1 Intellect, 20 Presence)
Druid: Magic DPS (20 Vitality, 30 Focus, 1 Force, 30 Intellect, 20 Presence)
Templar: Healer (30 Vitality, 20 Focus, 1 Force, 30 Intellect, 10 Presence)
Monk: Support (20 Vitality, 30 Focus, 1 Force, 30 Intellect, 20 Presence)
Perks
Cast Speed+, Attack Speed+, Life Leech+, Critical Chance(%)+. (More to come)
Equipment / Inventory
The inventory is made up of parts: Spell slots and Equipment slots(Head, Necklace, Body, Arms, 2 Rings, Belt, Legs, Weapon). It also shows how much gold your character has.
Equipment can affect many stats: (Coming Soon)
Shops
You can buy and sell any item with any trader whether they be a shop owner or a traveling trader. The types of shops include: Alchemy Shop(alchemy ingredients and potions), Blacksmith(ore, ingots, armor and weapons) and General Shop(every other item).
Enemies / Enemy AI
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Melee Combat
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Ranged Combat:
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Magic Combat
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Menus
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Factions
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Skills
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Gathering / Crafting
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Quests
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Day/Night System
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Weather System
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Randomly Generated Dungeons
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Achievement System
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Boss Encounters
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Pets / Companions
There will be a variety of pets/companions you can have. Your pet can be taken out and put away, but companions are always out. Also, depending on the situation, your pet/companion will use specific attacks in combat.
Player Houses
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If you have any ideas for more systems you would like to see in a MMO-ARPG, have a problem with the order of the systems being implemented or have feedback on the design of each of the systems post here.
Thanks for your time,
Other Life Studios[/center]
Edited by otherlifestudios, 10 April 2012 - 02:43 AM.











