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Touhou Incandescent Bloom


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#1 darkwalker247

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Posted 01 April 2012 - 06:06 PM

Touhou Fan-Project 1 Beta 8

Get it on YoYoGames: Download from YYG

Features:
- 5 characters: Reimu, Reisen, Sanae, Momiji, and Komachi.
- 3 stages
- Crisp, 3d background landscapes
- Advanced pause menu system
- Original logos and menu designs
- Lots and lots of bullets :)/>


This version (beta 8; 12/10/12):
+ Finally added Komachi Onozuka as a playable character
+ Numerous graphics additions
+ Re-added dialogue to Cirno for testing
+ Added a load screen
* Rewrote surface system to use 2/3 less video card memory
(Older computers are now more likely to run the game without surface errors)
* Made a few enemy spells more pretty and challenging
* Fixed Momiji's bullet pattern so that it is symmetrical
* Tweaked some enemy stats
* Converted to GM 8.0 so I can work on it at school too


Screenshots:

Posted Image
Posted Image

Looking for help designing the dialogue! If you are interested, please PM me. I have a story in mind but I just can't think of any good dialogue.


Changelog:
Spoiler

Edited by darkwalker247, 11 December 2012 - 02:24 AM.

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#2 LarsWillemsen

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Posted 01 April 2012 - 06:19 PM

Holy arshe, 63mb?

Well I'm sorry, but it's ánother shmup(getting kindof odd) and I'm not going to download 63mb for that. I'd say you take out some music.

Edited by LarsWillemsen, 01 April 2012 - 06:19 PM.

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#3 darkwalker247

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Posted 01 April 2012 - 06:25 PM

Holy arshe, 63mb?

Well I'm sorry, but it's ánother shmup(getting kindof odd) and I'm not going to download 63mb for that. I'd say you take out some music.

Uploaded smaller MIDI version!

Edited by after bed, 01 April 2012 - 06:43 PM.

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#4 Bytewin

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Posted 08 April 2012 - 09:00 PM

This game is freakin' impossible :unsure:
I understand Touhou is a really hard game series but with Touhou I can pass the first level without dying 500 times :wacko: .
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#5 darkwalker247

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Posted 11 April 2012 - 02:46 AM

This game is freakin' impossible :unsure:
I understand Touhou is a really hard game series but with Touhou I can pass the first level without dying 500 times :wacko: .

hmm.. maybe i should get a playtester. It always seems too easy to me and I end up making it even harder :)
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#6 darkwalker247

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Posted 11 May 2012 - 03:23 PM

New update. See first post for feature list.
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#7 Yal

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Posted 21 May 2012 - 11:32 AM

How are you controlling the bullet patterns? If you want to add in easier difficulty levels you could always do the following things:

- Increase the angle between bullets in bursts of bullets
- Increase the time between creation of bullets
- Decrease speed of bullets

I can give you some suggestions about how to do this if you tell me roughtly what sort of algorithms you use for bullet creation. For instance if you use for-loops to create bullet bursts you can just increase the step size, but if you use a math functions like (abs(sin(3*angle))) if might be a tad more difficult.
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#8 darkwalker247

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Posted 24 May 2012 - 11:39 PM

How are you controlling the bullet patterns? If you want to add in easier difficulty levels you could always do the following things:

- Increase the angle between bullets in bursts of bullets
- Increase the time between creation of bullets
- Decrease speed of bullets

I can give you some suggestions about how to do this if you tell me roughtly what sort of algorithms you use for bullet creation. For instance if you use for-loops to create bullet bursts you can just increase the step size, but if you use a math functions like (abs(sin(3*angle))) if might be a tad more difficult.

It uses mostly while and repeat loops, with some sin() mixed in. I am increasing some of the gaps in between some of them, but it ends up having less bullets then i'd like. I'm thinking of replacing some spells with more of those slow, curtain style spells. They can have lots of bullets while being easier. Plus they make you look an expert at Touhou when you show your friends :D

What kind of spells would you like to see?

Edited by after bed, 24 May 2012 - 11:40 PM.

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#9 Yal

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Posted 29 May 2012 - 08:27 AM

Personally I really prefer machine guns over shotguns, so I'd like to see some spells that more or less fire in a line, except with some [seemingly]random spread in angle. I can see this working as an enemy attack too, if you add in some sort of angle = shootangle + step, where step takes on a certain set of values in a certain order. For instance step might cycle through {-30,30,-20,20,-10,10,0,10,-10,10,-20,20,-30,30,-30...} to end up with a pretty pattern. Another pretty one if you add in a zero between each nonzero value in that sequence. For this, you could use an array and store the values in.
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#10 darkwalker247

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Posted 11 December 2012 - 02:24 AM

Beta 8 (12-10-12):
+ Finally added Komachi Onozuka as a playable character
+ Numerous graphics additions
+ Re-added dialogue to Cirno for testing
+ Added a load screen
* Rewrote surface system to use 2/3 less video card memory
(Older computers are now more likely to run the game without surface errors)
* Made a few enemy spells more pretty and challenging
* Fixed Momiji's bullet pattern so that it is symmetrical
* Tweaked some enemy stats
* Converted to GM 8.0 so I can work on it at school too
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