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Timeline only works in html5


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#1 jasperthaman

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Posted 31 March 2012 - 01:57 PM

Hello everybody,

I have been working with game maker studio a few day's now. I have some timelines in some objects but my game only works in HTML5. If I run it in windows C++ runner or android(where I want to develop for), it doesn't work.

Is this a bug in gamemaker or is it only possible to use timeline's in HTML5, or am I doing something wrong? I worked with the simple drag&drop system.

Jasper
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#2 cotycrg

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Posted 31 March 2012 - 02:55 PM

Personally, I never use TimeLines. They seemed to messy with bigger projects.

Just make a variable "v_time" or something in the create event, and in the step event make "v_time+=1" or something. Then do if then checks to do things past a certain time. You can also do like if(v_time/room_speed>5){/*do stuff;*/} to make things happen. for example, after five seconds.
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#3 fredcobain

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Posted 02 April 2012 - 01:26 AM

Hello everybody,

I have been working with game maker studio a few day's now. I have some timelines in some objects but my game only works in HTML5. If I run it in windows C++ runner or android(where I want to develop for), it doesn't work.

Is this a bug in gamemaker or is it only possible to use timeline's in HTML5, or am I doing something wrong? I worked with the simple drag&drop system.

Jasper



If the behaviour is correct in HTML5, it should be the same for Windows / Android.

Please report your bug at:
http://bugs.yoyogames.com
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#4 zedmotion

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Posted 11 April 2012 - 05:35 AM

I have encountered the same issue with the timeline and also the High Score display.


Hello everybody,

I have been working with game maker studio a few day's now. I have some timelines in some objects but my game only works in HTML5. If I run it in windows C++ runner or android(where I want to develop for), it doesn't work.

Is this a bug in gamemaker or is it only possible to use timeline's in HTML5, or am I doing something wrong? I worked with the simple drag&drop system.

Jasper



If the behaviour is correct in HTML5, it should be the same for Windows / Android.

Please report your bug at:
http://bugs.yoyogames.com


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#5 rwkay

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Posted 11 April 2012 - 07:48 AM

Timelines in the C++ Runner are at the same level as GM7 (due to the C++ Runner heritage) - unfortunately this is not compatible with Drag and Drop - don't worry they are on our fix list.

Russell
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#6 Player Zero

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Posted 12 April 2012 - 05:04 PM

Still not working in the latest beta release, v1.0.131
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#7 Mike.Dailly

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Posted 14 April 2012 - 01:16 PM

And they are STILL on the fix list. When they get fixed, it'll be in the release notes, there's no need to keep saying "it's still not working". There's a bug filed already and we'll deal with it.
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