Timeline only works in html5
#1
Posted 31 March 2012 - 01:57 PM
I have been working with game maker studio a few day's now. I have some timelines in some objects but my game only works in HTML5. If I run it in windows C++ runner or android(where I want to develop for), it doesn't work.
Is this a bug in gamemaker or is it only possible to use timeline's in HTML5, or am I doing something wrong? I worked with the simple drag&drop system.
Jasper
#2
Posted 31 March 2012 - 02:55 PM
Just make a variable "v_time" or something in the create event, and in the step event make "v_time+=1" or something. Then do if then checks to do things past a certain time. You can also do like if(v_time/room_speed>5){/*do stuff;*/} to make things happen. for example, after five seconds.
#3
Posted 02 April 2012 - 01:26 AM
Hello everybody,
I have been working with game maker studio a few day's now. I have some timelines in some objects but my game only works in HTML5. If I run it in windows C++ runner or android(where I want to develop for), it doesn't work.
Is this a bug in gamemaker or is it only possible to use timeline's in HTML5, or am I doing something wrong? I worked with the simple drag&drop system.
Jasper
If the behaviour is correct in HTML5, it should be the same for Windows / Android.
Please report your bug at:
http://bugs.yoyogames.com
#4
Posted 11 April 2012 - 05:35 AM
Hello everybody,
I have been working with game maker studio a few day's now. I have some timelines in some objects but my game only works in HTML5. If I run it in windows C++ runner or android(where I want to develop for), it doesn't work.
Is this a bug in gamemaker or is it only possible to use timeline's in HTML5, or am I doing something wrong? I worked with the simple drag&drop system.
Jasper
If the behaviour is correct in HTML5, it should be the same for Windows / Android.
Please report your bug at:
http://bugs.yoyogames.com
#5
Posted 11 April 2012 - 07:48 AM
Russell
#6
Posted 12 April 2012 - 05:04 PM
#7
Posted 14 April 2012 - 01:16 PM
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