MOST CURRENT VERSION IS V9!-----DOWNLOAD LINK - V1-----Download Link! 9 Downloads
-----DOWNLOAD LINK - V2-----Download Link! 7 Downloads
Notes:
Smoothed a lot of things out. Chest chances are now 60% items 40% trap instead of 50/50.
Added new type of chest: Golden Chests. These will only be available before boss fights.
LEVEL 2:
Added more triggers on level 2 to make it feel more complete. Added first boss battle against Yimrol.
To-Do: Boss needs to drop special items. Working on it!
LEVEL 3:
Added some triggers and such to make it a bit less boring! New music added! Level 3 has the first
"sub level" out of the levels. Many levels will feature bonus areas that are optional, but will most likely
reward you with extra items and such if taken. New enemy added - Minion of Zin'rul. These minions
ride on the train from level 3.
Final Notes:
Leveling should be smoother now, with more enemies, bosses, etc. More bonus stages to come,
and more bosses as well with the next version.
-----DOWNLOAD LINK - V3-----Download Link! 1 Download.
Notes:
Trash cans now have a chance to drop health or mana when hit. Creature animations
smoothed out. Creatures have stat inputs all the way to 50. All creature controllers decide
what level the mobs are based on the level you are in. Respawn points added for each level.
Fixed a few errors that some of the characters had. They should play better now.
Removed the Tyrael's Wings off of the knight character. Those were only for testing accessories.
Bosses now reward +1 life if you kill them. (Max is still 3 lives)
Fixed the direction player's characters start off at. (They will face right now)
Level 2:
Boss 1 now drops a stat increase item. Added smoke clouds to the falling bricks to make them
look better. Fixed the respawn point on the boss level. You no longer see it.
Level 3:
New Creature added - Wood Golems! Wood golems have a chance
to poison when hit, and can block attacks. They also reward 5xp per kill.
Level 4:
Helicopter added.
Level 5:
Cinematic added once you complete level 5. It takes you to the level 5 boss: Nithrul.
Level 5 Boss:
Added level 5 boss. After beating him, you complete the demo, and the game ends.
To do:
Add a stat boosting item to Nithrul (Boss 2)
Final Notes:
Please post all bugs, complaints, or suggestions you can think of. I'm all ears!
-----DOWNLOAD LINK - V4-----Download Link! 7 Downloads.
Notes:
Fixed a bug with the knight's sword displaying on the left instead of the right when a new
level starts. Added metal hitsparks to things that should not bleed. Started work on a
beat em up car bonus stage, but lost the file due to a bluescreen. Debating on doing it
over again. Added new upgraded armor for each character once they hit a certain level.
This armor will vary slightly and will give your character a better feel of leveling up.
Mage turns purple. Knight turns gold. Rogue turns red. Priest is still undecided.
Added in a Credits placeholder once you beat the game. I'll populate it with names once
the game gets closer to completion. For Zin'rul's theme, I found a higher quality version
of it, and popped that in there. Lots of work done to the pause menu and what have
you. Disabled the spellbar and pausing durring cutscenes. Added new sound effects
to some things, and fixed some old ones. Chests should have the appropriate depth
when walking over them now. Added reverse exits! You can now revisit old levels
to help you level up before moving to the next one. Remember, after 2 or 3 levels,
you won't be able to gain xp off mobs, and you will have to continue on in order
to see higher level mobs. I also put a level checker on some exits, to make sure
your level is high enough to move on. After level 5, if you aren't high enough, you
won't be able to kill the mobs in level 6. Added in "Rare Candies" These will
grant you +1 level, and will have a very slim chance to drop off every mob.
Added Secret Levels! So far there are 3 secret levels, and one secret.
See if you can spot them!
Level 2:
Slightly fixed the problem of getting stuck under bricks. Still a WIP. Can't seem to
fully fix it. Fixed some boss errors of getting knocked down while the boss is
targeting you. Need to do sublevels.
Level 5:
Added some triggers in level 5. Populated Level 5 with creatures. Collision! Level 5 has it.
No more running up buildings.

Boss battle for level 5 now drops an item. Need to do
sublevels.
Level 6:
Added level 6! After you enter back through the hole in the ground from defeating
boss 2, you are randomly shot back to your dimension. You get placed far away
from old town, in the desert. You must make your way back to the city so you
can start looking for Rin'zul again. Added new enemy! Blast Scorpions. They
will be super hard to kill. They have a long range attack, and they sting when
they get hit. Need to do sublevels.
Level 7:
Added level 7! Populated level 7 with enemies and a few items. Added holes to
this level. Watch your step! Need to do sublevels.
Final Notes:
Pushing V4 out a bit early. Use the 9 key to check out the armor that you receive
after acquiring the Liquid Horizon. Still a few bugs with the sprites. The fix
if time I just don't have right now. Try doing a playthrough and report bugs if possible.
Using the alt key will cycle through levels (it will even take you to the secret areas,
so don't use it until you've done one full playthrough. Try to find the secret areas!)
The game ends on Jungle LVL7- if you use the alt key on lvl7, you will see the
area where you will acquire the Liquid Horizon (NYI).
-----DOWNLOAD LINK - V5-----Download Link! 1 Download.
Notes:
Fixed the sprites shown for each character when getting hit. They now display
invincibility (only a 3 second invincibility) The sprites also work for all 3 armor
types appropriately. (When you get hit, it looks much smoother!)
Level 7 is now Level 8. Added in a new Desert area for Level 7. Fixed rogue,
priest, and knight positioning. They will now get hit appropriately. You now
receive mana and health upon dying. Debuffs no longer persist through death.
Level 6:
Added sand particles.
Level 7:
Added sand particles, creatures, music, etc.
Level 8:
Boss added! You will now face Orm, the 5th member of the Silver Legacy.
He won't be easy, and will have a few phases. Give me feedback! Orm drops
a shard of the Liquid Horizon. With it you can teleport back to old levels.
Start Menu:
Lots of changes for the start menu! Got rid of "Items" and added in "Load"
You can now save and load games.

I also revamped the map. Once
Acquiring a shard of the Liquid Horizon (From Boss 3 - Orm) you are able
to teleport to levels that you have already been to! You are not able
to teleport during boss battles, however. To unlock this feature early
(for testing purposes only) use the #7 key.
-----DOWNLOAD LINK - V6-----Download Link! 130 Downloads.
Notes: I want to apologize for releasing the piece of crap that V5 is. Fixed the
spawn in lvl3 - Country: No longer gets the player stuck upon entering. Fixed the exit
for the secret level in lvl3 - Country. Fixed Blast Scorpions from disappearing mid combat.
Fixed the hole in lvl 8 - Jungle. It now works on all classes. There is still a major problem
while playing the priest. The priest's attack is too low to attack mobs once you go to
lvl6- Desert. Please adjust your level until you can attack mobs. I'll fix it in V7. Once again,
sorry for anyone who downloaded V5. It was completely unplayable. Once you beat orm in
lvl8- Jungle, to see the other levels, please use the alt key. I have all of the main levels entered,
but none of them have creatures, none of them are animated ( except for the last level 18) and
none of them have exit / enter markers, and none of them have sub levels yet. I just wanted to
get all of the levels entered so I could get a better feel for how the game will progress. I'll be
smoothing out leveling, base stats, creature stats, and boss battles as we go on. Thanks for playing!
Level 9:
Added level 9 (Not finished!)
Level 10:
Added level 10 (Not finished!)
Level 11:
Added level 11 (Not finished!)
Level 12:
Added level 12 (Not finished!)
Level 13:
Added level 13 (Not finished!)
Level 14:
Added level 14 (Not finished!)
Level 15:
Added level 15 (Not finished!)
Level 16:
Added level 16 (Not finished!)
Level 17:
Added level 17 (Not finished!)
Level 18:
Added level 18 (Not finished!)
-----DOWNLOAD LINK - V7.3-----Download Link! 32 Downloads.
Notes:
Added gold to creature drops! Added a new menu item in the start menu. You
can now purchase health, mana, and lives with gold. The max number of lives
has been increased to 9, up from 3. Chests now drop gold. New type of chest:
Red Chests. They have a very small % chance to do any good. But if they do,
you get a lot more gold. Bosses now drop gold. Player hitpoints have
been increased from 20 to 30. Dev abilities have been removed from the game.
The only way to access them now is by using the cheat command. (hit - on the
keypad and type in "cheatsplease". Refer to the cheats spoiler for commands.
Player spells now have cooldowns to prevent spamming, or spam locking enemies.
You can no longer spam the sounds. Sounds play appropriately for players.
Dodge has been added to the game. Each class has a % chance to dodge
enemy attacks. This % depends on the class chosen. Added a tutorial
menu for those who don't like to read the description on this forum!
Level 9:
Added animated objects, added rain. Added a new creature - Hellspawn.
No collision for the hellspawn yet. They do not deal damage.
To do:
Need to fix the amount of damage that bosses do. With the extra health, it
made the game fairly easy. I'll fix this in V8.
-----DOWNLOAD LINK - V8.2-----Download Link! 15 Downloads
Notes:
Added in a waiting speech bubble when the player sits AFK for too long.

Boss "Elite Stars" Are now re-positioned and look correct. Changed the rogue's
ability from "Kill" to "Leech". The rogue now receives +1 HP for every enemy that
his kill ability hits. For each smoke cloud spawned it will only give +1 hp.
Pets added to the game! Pets are purchasable with gold in the shop. Each one
gives a different stat benefit. They cost a lot! To test, use the cheats to give
yourself gold in order to buy them. Fixed the warrior's sword animation. It now
removes it's self from your back again when you attack. Fixed Yimrol's head
from causing the player to get stuck. Fixed the bricks from causing the player to
get stuck. Options menu has been added. (Shift Key). You can now define your
own controls. Canceling controller support. It's much easier for me to stay away
from this. Pets also have a special "waiting" pose they do when you afk.
Level 4:
Added in the words "Bonus Stage" to the bonus stage, to let players know it is what
it is.
Level 5:
Fixed the collision on the walls, so the mage can't teleport out of the level. Added
arrows to the first two meteors to give you an idea of how the fight works.
Level 8:
Fixed the secret in level 8 to not allow you to return to it more than once.
Level 9:
Added in a sublevel to level 9. Added collision for the Hell Spawn. They now
receive damage when hit. Added in a few game objects to level 9.
-----DOWNLOAD LINK - V9.3----- Download Link! 15 downloads
Notes: Fullscreen / Windowed modes have been finished. To access them,
please go to the options menu - video menu - and set it to your preference.
The save feature now saves settings. Once you save, the start of the game will
load your previous settings, including controls, and fullscreen. Company Logo added
to intro screen. Added an achievement system to the game. Revamped the spell system
and added a spell shop into the game. There are now 37 spells in the game. Players can
still only have 4 at a time, but can purchase spells of their choice in the spell shop.
There are also rare spells found off of mobs that will unlock new items in the spell
shop. These spell scrolls work for every character, and never give you the same
one twice. Added controller support. Fixed a lot of old bugs. Added dismiss pet and
mute music to the options menu. Added enemy chance to dodge. Added critical hits.
Added a lot more than this, but too much to go over. Just see for yourself.
Level 2:
Fixed Yimrol's arms. They now correctly detect where the player is. Both arms function the way they should.
-----DOWNLOAD LINK - V10----- Link Pending!