My projection code looks like this:
d3d_set_projection(x-50,y-50,-200,x+50,y+50,0,0,0,1);
It makes it my game look isometric, I want it to look 2D. What can I do to make it looks 2D?
Posted 30 March 2012 - 05:06 PM
d3d_set_projection(x-50,y-50,-200,x+50,y+50,0,0,0,1);
Posted 30 March 2012 - 07:47 PM
Isometric IS 2D. I think what you're after is a side-on or top-down view:It makes it my game look isometric, I want it to look 2D. What can I do to make it looks 2D?
d3d_set_projection(x,y,-200,x,y,0,0,0,1);
Posted 30 March 2012 - 11:22 PM
Posted 01 April 2012 - 01:38 AM
Posted 01 April 2012 - 09:02 PM
Nope. Isometric is 2D.For the record, and isometric projection does not mean 2D.
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angles between any two of them are 120 degrees.
Orthographic projection would remove perspective and limit your view-angle options to top-down only. Sounds perfect for you.Anyways I want a top-down view like in the room editor.
Would using d3d_set_projection_ortho make a difference?
Posted 02 April 2012 - 07:09 AM
Using your definition of 2D, even the perspective projection is 2D - that is also a method for visually representing three-dimensional objects in two dimensions (the screen). Though, that definition does not help us distinguish 3D and 2D, so I say we stick to the general definitions. Isometric graphics can easily be made and used without ever going into 3D mode, but when drawing 3D content with an isometric projection, you are in fact working with three dimensions.Nope. Isometric is 2D.
For the record, and isometric projection does not mean 2D.Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angles between any two of them are 120 degrees.
Orthographic projection would remove perspective and limit your view-angle options to top-down only. Sounds perfect for you.Anyways I want a top-down view like in the room editor.
Would using d3d_set_projection_ortho make a difference?
Edited by TheSnidr, 02 April 2012 - 07:10 AM.
Posted 04 April 2012 - 07:03 PM
Edited by ean, 04 April 2012 - 07:05 PM.
Posted 06 April 2012 - 04:45 PM
Posted 14 April 2012 - 10:14 AM
0 members, 0 guests, 0 anonymous users