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GLAUB


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#1 sheep_man96

sheep_man96

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Posted 29 March 2012 - 07:16 PM

Glaub is new (working but not finished) game with pixel graphics.

Features:
-Pixel graphics
-Traps
-10 Unique levels

Controls:
Move: Arrow keys
Jump: Up arrow key
Climb up/down: Up/Down arrow key

Download:
GLAUB v1.0


Posted Image
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Game is still in development, so there will be loads of updates soon ;)

Posted Image

Edited by sheep_man96, 06 April 2012 - 05:48 AM.

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#2 Rhodox

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Posted 29 March 2012 - 07:30 PM

Cool beans!
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#3 JAk HAk

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    sepius fidelis

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Posted 03 April 2012 - 12:57 AM

The traps were cheap. The art was bland and uninspired. The movement was slow and floaty. The level design was old hat, failing to introduce anything new or fresh, especially since character moveset and object design was so minimal. The coins didn't feel like rewards since you couldn't help but pick them up, and they didn't feel like goals since you had to keep moving to finish the level.

I wish I had something nice to say about this, but I don't. Sorry. Hopefully you can work on improvement in all of these areas.
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#4 sheep_man96

sheep_man96

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Posted 03 April 2012 - 01:25 PM

The traps were cheap. The art was bland and uninspired. The movement was slow and floaty. The level design was old hat, failing to introduce anything new or fresh, especially since character moveset and object design was so minimal. The coins didn't feel like rewards since you couldn't help but pick them up, and they didn't feel like goals since you had to keep moving to finish the level.

I wish I had something nice to say about this, but I don't. Sorry. Hopefully you can work on improvement in all of these areas.

Thanks for your replay, actually this post was suppose to be in "In-progress" section :)
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#5 creators124

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Posted 05 April 2012 - 02:33 AM


The traps were cheap. The art was bland and uninspired. The movement was slow and floaty. The level design was old hat, failing to introduce anything new or fresh, especially since character moveset and object design was so minimal. The coins didn't feel like rewards since you couldn't help but pick them up, and they didn't feel like goals since you had to keep moving to finish the level.

I wish I had something nice to say about this, but I don't. Sorry. Hopefully you can work on improvement in all of these areas.

Thanks for your replay, actually this post was suppose to be in "In-progress" section :)

Then put it in the "work in progress" forum.
also this is a glitch
pic:(it is still like that, and not moving except the lava)
Posted Image
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