Archery (does more arrow damage)
Alchemy (creates better potions)
Blacksmithing (improves armor more)
Acrobatics (higher jumping, takes less stamina)
Enchanting (creates better magical effects)
Athleticism (faster movement and swimming, takes less stamina)
One-Handed (does more onehanded damage)
Two-Handed (does more twohanded damage)
Unarmed (does more unarmed damage)
Block (blocks more damage)
Light Armor (takes less damage while wearing light armor)
Heavy Armor (takes less damage while wearing heavy armor)
Stealth (less of a chance of being detected while sneaking)
Lockpicking (locks are easier to pick)
Pickpocketing (pockets are easier to pick)
Conjuration (conjurations are stronger with more health)
Mercantile (prices are better)
Speechcraft (easier to persuade and intimidate npcs)
Destruction (stronger damage spells)
Restoration (healing is stronger)
Illusion (easier to change creature behavior)
Alteration (buffs/debuffs are stronger)
Edited by Shaded Wolf, 27 March 2012 - 01:16 AM.











