The Mutated Clone
#1
Posted 23 March 2012 - 09:32 PM
Find a game you think you would enjoy. Watch some gameplay videos and trailers and maybe visit the website. Once you have that down make a game based on those mechanics. Once you get the engine down, make your own tweaks an add your own ideas along the way. Whatever you do, don't let playing the actual game influence the outcome of your game.
This is what I did with SquareCraft.
Does anyone have any thoughts on this? Does anybody use it?
#2
Posted 23 March 2012 - 09:54 PM
#3
Posted 24 March 2012 - 11:25 AM
Most of us do this unconsciously. The "creative process" doesn't exist in vacuum. It's fueled by our past experiences -- such as other games/books/movies, life events, daily observations, etc.Does anyone have any thoughts on this? Does anybody use it?
Sometimes it's a convergence of multiple ideas into a single idea (like G-rant said above). Other times, it's a divergence, where we morph an existing idea into a new idea. Usually, both processes are happening simultaneously.
#4
Posted 27 March 2012 - 11:00 AM
Edited by Yal, 27 March 2012 - 11:01 AM.
#5
Posted 30 March 2012 - 11:31 PM
Personally, though, I'll sometimes just try to draw a screencap of a game in my head. I generally have a basic idea in my head already, but beyond that I'll just doodle loosely to try and get some ideas for gameplay and how things will mesh together with a very loose picture in my head about how everything will come together onscreen.
Those are the two things I do that haven't been mentioned already. Yal's way is another great thing to do, and chance's divergence and convergence are always important to creating good, original ideas.
#6
Posted 14 April 2012 - 08:59 PM
Most of us probably think of HAL 9000 or GLaDOS, but when you think outside the box, it occurs to me at least that many things also include computers and you could combine them. For instance:
TRON takes place inside a computer.
Wargames obviously involves computers.
SHODAN.
Skynet.
These are the first things I think of. What I get is:
A computer that has trapped you inside a world of its own making filled with almost invincible killer robots, but can be defeated by its own arrogance.
Add my technical limitations:
Sucking at voice acting.
And you get:
A computer that has trapped you inside a world of its own making filled with almost invincible killer robots, but can be defeated by its own arrogance. It communicates with you via messages scrawled on the wall.
And what you get is something fairly original. I just thought this was interesting.
#7
Posted 15 April 2012 - 03:48 AM
Why can't the game influence the outcome? It already has! You designed your game around it!!
Myself, I watch a lot of movies, read books, go outside and observe nature. I take a notebook with me where ever I go, not just to write down game ideas, but to also write down neat thoughts I have - these might not spring up a game idea right away, but maybe in the future. I find the game ideas come best when you think about these things in a removed sort of way, almost critical of it.
#8
Posted 15 April 2012 - 09:30 AM
... I take a notebook with me where ever I go, not just to write down game ideas, but to also write down neat thoughts I have - these might not spring up a game idea right away, but maybe in the future. I find the game ideas come best when you think about these things in a removed sort of way, almost critical of it.
I do exactly that whilst I am writing a novel. I have found it to be an incredibly useful method.
Edited by Creativita, 15 April 2012 - 09:30 AM.
#9
Posted 20 April 2012 - 09:09 PM
Anyway, continue discussion
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