# Isometric Buildings/walls/depth help

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### #1 zerolegends

zerolegends

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Posted 23 March 2012 - 01:12 AM

Hi need some help, im making an Action RPG in isometric form, and im having some trouble figuring out a way to make it so i dont have to do tilesets everytime, is there a way to make it to where if the characters Y is larger than the buildings why, then the building shows up front, but if the characters Y is larger than the buildings Y then the character shows up on top? i need this for all my other buildings. Any ideas?

Ive tried doing this for the buildings step event

if Obj_hero.y>y{Obj_hero.depth=-1000000000000000000000000}

if Obj_hero.y<y{Obj_hero.depth=1}
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### #2 kelson

kelson

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Posted 23 March 2012 - 01:17 AM

set the depth of your building = -y and the depth of your charector =-y
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### #3 zerolegends

zerolegends

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Posted 23 March 2012 - 01:29 AM

set the depth of your building = -y and the depth of your charector =-y

huh? wat do u mean?
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### #4 Jakyl11

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Posted 23 March 2012 - 01:34 AM

adding this to the step event of the building and player objects

depth=-y;

will set the objects depth depending on its location.
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### #5 zerolegends

zerolegends

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Posted 23 March 2012 - 02:44 AM

adding this to the step event of the building and player objects

depth=-y;

will set the objects depth depending on its location.

so does that mean i wont need my old code?
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